DocumentCode
1960761
Title
MobZombies: A Wearable Sensor For A Playground Style Electronic Game
Author
Bleecker, Julian ; Bolas, Mark ; Carter, Will ; Hoberman, Perry ; Meyers, Aaron
Author_Institution
Univ. of Southern California, Los Angeles
fYear
2007
fDate
11-13 Oct. 2007
Firstpage
51
Lastpage
54
Abstract
MobZombies is a combination wearable sensor device and mobile game with a unique user interface. The game control requires physical, embodied movement that couples the wearable sensor to the game play. By walking or running and turning the wearable sensor controls the action within the game. We use a small sensor platform custom designed for MobZombies, together with software written for a hand-held computer, which serves as the main computational and display device. In the MobZombies game, the player is being chased by a swarm of brain-eating zombies and must move their avatar by using their body motion to direct the avatar away from the attacking swarm. This project is an investigation directed to research the use of wearable sensors as a platform for electronic games that are inspired from the physical nature of traditional pre-digital playground activities.
Keywords
computer games; haptic interfaces; mobile computing; notebook computers; wearable computers; MobZombies; game control; hand-held computer; mobile game; playground style electronic game; user interface; wearable sensor; Art; Avatars; Computer displays; Games; Handheld computers; Physics computing; Space technology; Turning; Wearable computers; Wearable sensors;
fLanguage
English
Publisher
ieee
Conference_Titel
Wearable Computers, 2007 11th IEEE International Symposium on
Conference_Location
Boston, MA
Type
conf
DOI
10.1109/ISWC.2007.4373778
Filename
4373778
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