• DocumentCode
    1960761
  • Title

    MobZombies: A Wearable Sensor For A Playground Style Electronic Game

  • Author

    Bleecker, Julian ; Bolas, Mark ; Carter, Will ; Hoberman, Perry ; Meyers, Aaron

  • Author_Institution
    Univ. of Southern California, Los Angeles
  • fYear
    2007
  • fDate
    11-13 Oct. 2007
  • Firstpage
    51
  • Lastpage
    54
  • Abstract
    MobZombies is a combination wearable sensor device and mobile game with a unique user interface. The game control requires physical, embodied movement that couples the wearable sensor to the game play. By walking or running and turning the wearable sensor controls the action within the game. We use a small sensor platform custom designed for MobZombies, together with software written for a hand-held computer, which serves as the main computational and display device. In the MobZombies game, the player is being chased by a swarm of brain-eating zombies and must move their avatar by using their body motion to direct the avatar away from the attacking swarm. This project is an investigation directed to research the use of wearable sensors as a platform for electronic games that are inspired from the physical nature of traditional pre-digital playground activities.
  • Keywords
    computer games; haptic interfaces; mobile computing; notebook computers; wearable computers; MobZombies; game control; hand-held computer; mobile game; playground style electronic game; user interface; wearable sensor; Art; Avatars; Computer displays; Games; Handheld computers; Physics computing; Space technology; Turning; Wearable computers; Wearable sensors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wearable Computers, 2007 11th IEEE International Symposium on
  • Conference_Location
    Boston, MA
  • Type

    conf

  • DOI
    10.1109/ISWC.2007.4373778
  • Filename
    4373778