DocumentCode :
1961983
Title :
Geodesic Cutting and Grinding curve
Author :
Hongyun, Du ; Yuehong, Tang ; Xiaoxin, Peng
Author_Institution :
Automobile Manage. Inst., Bengbu, China
Volume :
2
fYear :
2010
fDate :
17-19 Nov. 2010
Firstpage :
1487
Lastpage :
1491
Abstract :
An algorithm to compute a geodesic path over an arbitrary topological mesh was presented. Given two points over an arbitrary topological mesh, an initial approximation of discrete geodesic between two points is obtained by using Fast Marching Method. Initial approximation is iteratively corrected by getting the intersection point of two space straight lines. Thus a discrete geodesic between two points is obtained. The method avoids classing mesh vertex and computing equation of a plane where mesh vertex is so that it is practicable for computing a discrete geodesic over an arbitrary topological mesh. Furthermore, an algorithm of geodesic Cutting and Grinding curve is given over an arbitrary topological mesh. Geodesic free curves over arbitrary topological mesh were constructed by using the algorithm, such as geodesic B-spline curve of degree two. Some important properties were proved for geodesic Cutting and Grinding curve, such as convex hull, local adjustment and convexity preserving properties. Under Visual C++6.0, some examples of geodesic curves on convex and concave triangulated surface, geodesic curves on quadrangular subdivided surface and geodesic B-spline curve of degree two on triangulated arbitrary topological surface were given by OpenGL. Examples show that two algorithms are correct, stable, fast, easy in implementation. There is a good effect of simulation for all examples.
Keywords :
approximation theory; computational geometry; curve fitting; differential geometry; iterative methods; mesh generation; splines (mathematics); visual programming; B-spline curve; OpenGL; Visual C++6.0; approximation; arbitrary topological mesh; concave triangulated surface; convex triangulated surface; geodesic cutting curve; geodesic grinding curve; iterative method; quadrangular subdivided surface; Approximation algorithms; Approximation methods; Convergence; algorithm; discrete geodesic path; geodesic Cutting and Grinding curve; topological mesh;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Industrial Design & Conceptual Design (CAIDCD), 2010 IEEE 11th International Conference on
Conference_Location :
Yiwu
Print_ISBN :
978-1-4244-7973-3
Type :
conf
DOI :
10.1109/CAIDCD.2010.5681926
Filename :
5681926
Link To Document :
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