• DocumentCode
    1961983
  • Title

    Geodesic Cutting and Grinding curve

  • Author

    Hongyun, Du ; Yuehong, Tang ; Xiaoxin, Peng

  • Author_Institution
    Automobile Manage. Inst., Bengbu, China
  • Volume
    2
  • fYear
    2010
  • fDate
    17-19 Nov. 2010
  • Firstpage
    1487
  • Lastpage
    1491
  • Abstract
    An algorithm to compute a geodesic path over an arbitrary topological mesh was presented. Given two points over an arbitrary topological mesh, an initial approximation of discrete geodesic between two points is obtained by using Fast Marching Method. Initial approximation is iteratively corrected by getting the intersection point of two space straight lines. Thus a discrete geodesic between two points is obtained. The method avoids classing mesh vertex and computing equation of a plane where mesh vertex is so that it is practicable for computing a discrete geodesic over an arbitrary topological mesh. Furthermore, an algorithm of geodesic Cutting and Grinding curve is given over an arbitrary topological mesh. Geodesic free curves over arbitrary topological mesh were constructed by using the algorithm, such as geodesic B-spline curve of degree two. Some important properties were proved for geodesic Cutting and Grinding curve, such as convex hull, local adjustment and convexity preserving properties. Under Visual C++6.0, some examples of geodesic curves on convex and concave triangulated surface, geodesic curves on quadrangular subdivided surface and geodesic B-spline curve of degree two on triangulated arbitrary topological surface were given by OpenGL. Examples show that two algorithms are correct, stable, fast, easy in implementation. There is a good effect of simulation for all examples.
  • Keywords
    approximation theory; computational geometry; curve fitting; differential geometry; iterative methods; mesh generation; splines (mathematics); visual programming; B-spline curve; OpenGL; Visual C++6.0; approximation; arbitrary topological mesh; concave triangulated surface; convex triangulated surface; geodesic cutting curve; geodesic grinding curve; iterative method; quadrangular subdivided surface; Approximation algorithms; Approximation methods; Convergence; algorithm; discrete geodesic path; geodesic Cutting and Grinding curve; topological mesh;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Industrial Design & Conceptual Design (CAIDCD), 2010 IEEE 11th International Conference on
  • Conference_Location
    Yiwu
  • Print_ISBN
    978-1-4244-7973-3
  • Type

    conf

  • DOI
    10.1109/CAIDCD.2010.5681926
  • Filename
    5681926