DocumentCode
1962624
Title
Improving Electrical Power Grid Visualization Using Geometry Shaders
Author
Rodríguez, Javier Novo ; Canosa, Mariano Cabrero ; Pereira, Elena Hernández
Author_Institution
Dept. of Comput. Sci., Univ. of A Coruna, A Coruna, Spain
fYear
2011
fDate
17-19 Aug. 2011
Firstpage
177
Lastpage
182
Abstract
The graphics engine of a Power Grids Computer-Aided-Design application was upgraded from Direct3D 9 to Direct3D 11, allowing the use of new features such as the Geometry Shader and Stream Output stages of the graphics pipeline to improve the performance of power grids visualization. Geometry shaders have been used to generate two triangles forming a quadrangle (quad) for each power line, giving it a width as a function of the power load carried by the line. Two implementations were tested: one generating the quads in every draw and other which only generates them once, saving the results to video memory for subsequent draws. Both have been compared with the previous implementation which used vertex shaders. The possibility of using the mentioned pipeline stages to generate levels of detail for the power grids was also studied.
Keywords
computational geometry; computer graphics; pipeline processing; power grids; power system CAD; Direct3D 11; Direct3D 9; electrical power grid visualization; geometry shaders; graphics engine; graphics pipeline; power grid computer-aided-design application; stream output stages; vertex shaders; video memory; Geometry; Graphics; Graphics processing unit; Memory management; Pipelines; Power grids; Streaming media; direct3d vertex shaders; geometry shaders; gpus; levels of detail; power grids visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization (CGIV), 2011 Eighth International Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4577-0981-4
Type
conf
DOI
10.1109/CGIV.2011.10
Filename
6054075
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