DocumentCode :
1963735
Title :
Integrating QoS to collaborative distributed virtual reality applications
Author :
Choukair, Zièd ; Retailleau, Damien
Author_Institution :
Dept. Inf., ENST de Bretagne, Brest, France
fYear :
2000
fDate :
2000
Firstpage :
320
Lastpage :
327
Abstract :
Today´s virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of quality of service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Distributed Virtual Environment COllaboration Model (DVECOM) and its implementation which aims to provide an end-user QoS support for distributed virtual reality applications. The idea of DVECOM is to guarantee full consistency and soft synchronization of the virtual world distributed displays, with the least rendering degradation possible, and also to auto-adapt the rendering in accordance with the retained strategy, ensuring best effort and least suffering for virtual world rendering. This representation degradation is driven by the users´ choices. The receiver-side protocol is based upon the end-user preferences, physical level capability information, as well as the pertinence of the notification to each client (contextual end-user information). When available, such guarantees would make it possible to use DVE out of a closed, oversized, very restricted context for industrial collaborative applications with an expected QoS
Keywords :
distributed processing; groupware; quality of service; rendering (computer graphics); synchronisation; virtual reality; DVECOM; Distributed Virtual Environment Collaboration Model; QoS; collaborative distributed virtual reality; end-user preferences; man-in-the-loop event occurrence; quality of service; receiver-side protocol; rendering; soft synchronization; Adaptive systems; CADCAM; Collaboration; Collaborative work; Computer aided manufacturing; Degradation; Internet; Quality of service; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Object-Oriented Real-Time Distributed Computing, 2000. (ISORC 2000) Proceedings. Third IEEE International Symposium on
Conference_Location :
Newport, CA
Print_ISBN :
0-7695-0607-0
Type :
conf
DOI :
10.1109/ISORC.2000.839546
Filename :
839546
Link To Document :
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