DocumentCode
1964037
Title
High performance visibility testing with screen segmentation
Author
Szántó, Péter ; Fehér, Béla
Author_Institution
Dept. of Meas. & Inf. Syst., Budapest Univ. of Technol. & Econ., Hungary
fYear
2004
fDate
6-7 Sept. 2004
Firstpage
75
Lastpage
80
Abstract
There are two factors determining the performance a 3D accelerator can achieve: the available computational power and the available memory bandwidth. In embedded systems, these resources are even more limited then in desktop environments, thus the efficiency of the hardware architecture and the exploitation of the logic resources become even more important. Most resources are wasted at the visibility testing process: traditional implementations require a lot of bandwidth, and process pixels which are not visible on the final image. By segmenting the screen, the presented architecture can use high performance, on-chip buffers to lower memory requirements and to provide high performance. The order of the processing guarantees that only those colors are computed, which are truly visible. The modular architecture allows satisfying different requirements: a trade off can be made between the number of processing units and performance.
Keywords
computer architecture; embedded systems; image colour analysis; image segmentation; performance evaluation; rendering (computer graphics); storage management; 3D accelerator; embedded systems; hardware architecture; memory requirements; on-chip buffers; screen segmentation; visibility testing; Buffer storage; Cameras; Color; Embedded system; Hardware; Image generation; Light sources; Pixel; Rendering (computer graphics); Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Embedded Systems for Real-Time Multimedia, 2004. ESTImedia 2004. 2nd Workshop on
Print_ISBN
0-7803-8631-0
Type
conf
DOI
10.1109/ESTMED.2004.1359711
Filename
1359711
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