• DocumentCode
    1964037
  • Title

    High performance visibility testing with screen segmentation

  • Author

    Szántó, Péter ; Fehér, Béla

  • Author_Institution
    Dept. of Meas. & Inf. Syst., Budapest Univ. of Technol. & Econ., Hungary
  • fYear
    2004
  • fDate
    6-7 Sept. 2004
  • Firstpage
    75
  • Lastpage
    80
  • Abstract
    There are two factors determining the performance a 3D accelerator can achieve: the available computational power and the available memory bandwidth. In embedded systems, these resources are even more limited then in desktop environments, thus the efficiency of the hardware architecture and the exploitation of the logic resources become even more important. Most resources are wasted at the visibility testing process: traditional implementations require a lot of bandwidth, and process pixels which are not visible on the final image. By segmenting the screen, the presented architecture can use high performance, on-chip buffers to lower memory requirements and to provide high performance. The order of the processing guarantees that only those colors are computed, which are truly visible. The modular architecture allows satisfying different requirements: a trade off can be made between the number of processing units and performance.
  • Keywords
    computer architecture; embedded systems; image colour analysis; image segmentation; performance evaluation; rendering (computer graphics); storage management; 3D accelerator; embedded systems; hardware architecture; memory requirements; on-chip buffers; screen segmentation; visibility testing; Buffer storage; Cameras; Color; Embedded system; Hardware; Image generation; Light sources; Pixel; Rendering (computer graphics); Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Embedded Systems for Real-Time Multimedia, 2004. ESTImedia 2004. 2nd Workshop on
  • Print_ISBN
    0-7803-8631-0
  • Type

    conf

  • DOI
    10.1109/ESTMED.2004.1359711
  • Filename
    1359711