DocumentCode
1964351
Title
Convergence to Equilibrium in Local Interaction Games
Author
Montanari, Andrea ; Saberi, Amin
Author_Institution
Stanford Univ., Stanford, CA, USA
fYear
2009
fDate
25-27 Oct. 2009
Firstpage
303
Lastpage
312
Abstract
We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which the adoption of a common strategy between players has a higher payoff. Classical results in game theory provide a simple condition for an innovation to become widespread in the network. The present paper characterizes the rate of convergence as a function of graph structure. In particular, we derive a dichotomy between well-connected (e.g. random) graphs that show slow convergence and poorly connected, low dimensional graphs that show fast convergence.
Keywords
convergence; game theory; network theory (graphs); convergence rate; coordination game dynamics; dichotomy; game theory; graph structure; local interaction games; simple game theoretic model; Clocks; Computer science; Convergence; Diffusion processes; Game theory; Social network services; Space technology; Technological innovation; Algorithms; Economics; Theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 2009. FOCS '09. 50th Annual IEEE Symposium on
Conference_Location
Atlanta, GA
ISSN
0272-5428
Print_ISBN
978-1-4244-5116-6
Type
conf
DOI
10.1109/FOCS.2009.64
Filename
5438623
Link To Document