DocumentCode
1969782
Title
The impact of video games on minors: A review of aggressive and prosocial research
Author
Xuanwen, Liu ; Meng, Zhang
Author_Institution
Zhejiang Univ. of Media & Commun., Hangzhou, China
fYear
2011
fDate
16-18 Sept. 2011
Firstpage
6925
Lastpage
6929
Abstract
The impact of video games on minors has aroused general concern for decades. The amount of studies addressing violent video games is extensive. Previous research has well documented that playing violent video games is linked to increases in aggressive cognition, aggressive affect, and aggressive behavior, and decreases in prosocial behavior like empathy and helping behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the last two years, researchers found that exposure to prosocial video games decreased aggressive cognition and increased prosocial behavior. General Learning Model (GLM) can be employed to explain the short-term and long-term effects of video games on the changes of sociality of minors. Further research is needed to uncover the mechanisms.
Keywords
cognition; computer games; aggressive behavior; aggressive cognition; general learning model; prosocial behavior; prosocial research; prosocial video games; violent video games; Cognition; Computers; Games; Humans; Media; Physiology; Psychology; minors; prosocial video games; sociality; violent video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Control Engineering (ICECE), 2011 International Conference on
Conference_Location
Yichang
Print_ISBN
978-1-4244-8162-0
Type
conf
DOI
10.1109/ICECENG.2011.6056872
Filename
6056872
Link To Document