• DocumentCode
    1969782
  • Title

    The impact of video games on minors: A review of aggressive and prosocial research

  • Author

    Xuanwen, Liu ; Meng, Zhang

  • Author_Institution
    Zhejiang Univ. of Media & Commun., Hangzhou, China
  • fYear
    2011
  • fDate
    16-18 Sept. 2011
  • Firstpage
    6925
  • Lastpage
    6929
  • Abstract
    The impact of video games on minors has aroused general concern for decades. The amount of studies addressing violent video games is extensive. Previous research has well documented that playing violent video games is linked to increases in aggressive cognition, aggressive affect, and aggressive behavior, and decreases in prosocial behavior like empathy and helping behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the last two years, researchers found that exposure to prosocial video games decreased aggressive cognition and increased prosocial behavior. General Learning Model (GLM) can be employed to explain the short-term and long-term effects of video games on the changes of sociality of minors. Further research is needed to uncover the mechanisms.
  • Keywords
    cognition; computer games; aggressive behavior; aggressive cognition; general learning model; prosocial behavior; prosocial research; prosocial video games; violent video games; Cognition; Computers; Games; Humans; Media; Physiology; Psychology; minors; prosocial video games; sociality; violent video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical and Control Engineering (ICECE), 2011 International Conference on
  • Conference_Location
    Yichang
  • Print_ISBN
    978-1-4244-8162-0
  • Type

    conf

  • DOI
    10.1109/ICECENG.2011.6056872
  • Filename
    6056872