• DocumentCode
    1970456
  • Title

    The challenge of Go as a domain for AI research: a comparison between Go and chess

  • Author

    Burmeister, Jay ; Wiles, Janet

  • Author_Institution
    Dept. of Comput. Sci. & Psychol., Queensland Univ., Brisbane, Qld., Australia
  • fYear
    1995
  • fDate
    35030
  • Firstpage
    181
  • Lastpage
    186
  • Abstract
    Go provides artificial intelligence (AI) and cognitive science researchers with an easily specified formal domain in which skills of human intelligence cannot be matched by currently known programming techniques. Go is a much more widely played game than chess (principally in Japan, Korea and China), yet it is not well known to AI and cognitive science researchers and our goal in this paper is to introduce some of the challenges of the game to the AI community in the form of a comparison with chess. Go has been called a possible “task par excellence for AI” by Berliner (1978) and we conclude that Go is a domain in which the development of new programming techniques is not only possible but is in fact necessary
  • Keywords
    artificial intelligence; computer games; games of skill; programming; AI research; Go; artificial intelligence; chess; cognitive science; computer game; human intelligence; programming techniques; Artificial intelligence; Australia; Cognition; Cognitive science; Computer networks; Computer science; High performance computing; Humans; Neural networks; Psychology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Systems, 1995. ANZIIS-95. Proceedings of the Third Australian and New Zealand Conference on
  • Conference_Location
    Perth, WA
  • Print_ISBN
    0-86422-430-3
  • Type

    conf

  • DOI
    10.1109/ANZIIS.1995.705737
  • Filename
    705737