DocumentCode
1970456
Title
The challenge of Go as a domain for AI research: a comparison between Go and chess
Author
Burmeister, Jay ; Wiles, Janet
Author_Institution
Dept. of Comput. Sci. & Psychol., Queensland Univ., Brisbane, Qld., Australia
fYear
1995
fDate
35030
Firstpage
181
Lastpage
186
Abstract
Go provides artificial intelligence (AI) and cognitive science researchers with an easily specified formal domain in which skills of human intelligence cannot be matched by currently known programming techniques. Go is a much more widely played game than chess (principally in Japan, Korea and China), yet it is not well known to AI and cognitive science researchers and our goal in this paper is to introduce some of the challenges of the game to the AI community in the form of a comparison with chess. Go has been called a possible “task par excellence for AI” by Berliner (1978) and we conclude that Go is a domain in which the development of new programming techniques is not only possible but is in fact necessary
Keywords
artificial intelligence; computer games; games of skill; programming; AI research; Go; artificial intelligence; chess; cognitive science; computer game; human intelligence; programming techniques; Artificial intelligence; Australia; Cognition; Cognitive science; Computer networks; Computer science; High performance computing; Humans; Neural networks; Psychology;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Information Systems, 1995. ANZIIS-95. Proceedings of the Third Australian and New Zealand Conference on
Conference_Location
Perth, WA
Print_ISBN
0-86422-430-3
Type
conf
DOI
10.1109/ANZIIS.1995.705737
Filename
705737
Link To Document