• DocumentCode
    1973917
  • Title

    Research of skeletal-based virtual human animation using Cal3D

  • Author

    Jingtang, Liao ; Gang, Zhao ; Dunming, Tan ; Junjie, Xue

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • Volume
    1
  • fYear
    2012
  • fDate
    20-21 Oct. 2012
  • Firstpage
    269
  • Lastpage
    273
  • Abstract
    The issue of virtual human animation is of great importance. And the virtual human animation plays a significant role in various areas. In this paper, we introduce a typical skeletal-based virtual human animation engine. We focus on the key techniques of skeleton-based animation, including the skin deformation using Spherical Blending Skinning (SBS) algorithm, skeleton update, easy access to LOD management which can greatly improve the efficiency of the application, and motion control by motion blending. In our experiment, our model can successfully deal with the artifacts of skin deformation compared with other skinning algorithms. Also the motion control demonstrates realistic performance.
  • Keywords
    computer animation; deformation; motion control; skin; virtual reality; Cal3D; LOD management; SBS algorithm; artifacts; motion blending; motion control; skeletal-based virtual human animation; skin deformation; spherical blending skinning; Animation; Bones; Humans; Scattering; Skin; Solid modeling; motion control; skeletal-based animation; skeleton update; skin deformation; virtual human;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Science, Engineering Design and Manufacturing Informatization (ICSEM), 2012 3rd International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4673-0914-1
  • Type

    conf

  • DOI
    10.1109/ICSSEM.2012.6340724
  • Filename
    6340724