DocumentCode
1973917
Title
Research of skeletal-based virtual human animation using Cal3D
Author
Jingtang, Liao ; Gang, Zhao ; Dunming, Tan ; Junjie, Xue
Author_Institution
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Volume
1
fYear
2012
fDate
20-21 Oct. 2012
Firstpage
269
Lastpage
273
Abstract
The issue of virtual human animation is of great importance. And the virtual human animation plays a significant role in various areas. In this paper, we introduce a typical skeletal-based virtual human animation engine. We focus on the key techniques of skeleton-based animation, including the skin deformation using Spherical Blending Skinning (SBS) algorithm, skeleton update, easy access to LOD management which can greatly improve the efficiency of the application, and motion control by motion blending. In our experiment, our model can successfully deal with the artifacts of skin deformation compared with other skinning algorithms. Also the motion control demonstrates realistic performance.
Keywords
computer animation; deformation; motion control; skin; virtual reality; Cal3D; LOD management; SBS algorithm; artifacts; motion blending; motion control; skeletal-based virtual human animation; skin deformation; spherical blending skinning; Animation; Bones; Humans; Scattering; Skin; Solid modeling; motion control; skeletal-based animation; skeleton update; skin deformation; virtual human;
fLanguage
English
Publisher
ieee
Conference_Titel
System Science, Engineering Design and Manufacturing Informatization (ICSEM), 2012 3rd International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4673-0914-1
Type
conf
DOI
10.1109/ICSSEM.2012.6340724
Filename
6340724
Link To Document