DocumentCode
1974307
Title
Immersive planar display using roughly aligned projectors
Author
Raskar, Ramesh
Author_Institution
North Carolina Univ., Chapel Hill, NC, USA
fYear
2000
fDate
2000
Firstpage
109
Lastpage
115
Abstract
When a projector is oblique with respect to a planar display surface, it creates keystoning and the projected image is distorted. We present a rendering technique to display perspectively correct images for a moving user. This allows using roughly aligned projectors and eliminates the need for frequent electro-mechanical adjustments. The rendering process has no additional cost and can be implemented with traditional graphics hardware. We compute the collineation induced due to the display plane during preprocessing. The main idea of the paper is to use this collineation to render and warp the images of 3D scenes in a single pass via approximation of the depth buffer. We also describe how this method can be extended to display systems with multiple overlapping projectors. This technique can be easily used in CAVE, Immersive Workbenches and PowerWalls
Keywords
rendering (computer graphics); stereo image processing; virtual reality; 3D scenes; CAVE; Immersive Workbenches; PowerWalls; collineation; depth buffer approximation; graphics hardware; image warping; immersive planar display; keystoning; moving user; multiple overlapping projectors; planar display surface; preprocessing; projected image distortion; rendering technique; roughly aligned projectors; Costs; Displays; Graphics; Identity-based encryption; Lapping; Layout; Optical distortion; Pipelines; Rendering (computer graphics); World Wide Web;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location
New Brunswick, NJ
ISSN
1087-8270
Print_ISBN
0-7695-0478-7
Type
conf
DOI
10.1109/VR.2000.840488
Filename
840488
Link To Document