DocumentCode
1974377
Title
The QUICK framework for task-specific asset prioritization in distributed virtual environments
Author
Capps, Michael V.
Author_Institution
Naval Postgraduate Sch., Monterey, CA, USA
fYear
2000
fDate
2000
Firstpage
143
Lastpage
150
Abstract
In virtual environment systems, the ultimate goal is delivery of the highest-fidelity user experience possible. The paper describes a general form framework for optimizing fidelity on a per-task basis. The virtual world database is priority ordered; the ordering is dynamically recomputed based on display platform, virtual world state, and (possibly shifting) task objectives. Optimization is performed with the QUICK model, which integrates ratings of representational quality, scene node importance, and machine resource cost. The approach has been implemented in a prototype display and distributed cache management system, which can be incorporated into most existing networked virtual reality applications
Keywords
cache storage; distributed memory systems; groupware; resource allocation; virtual reality; QUICK framework; display platform; distributed cache management system; distributed virtual environments; general form framework; highest-fidelity user experience; machine resource cost; networked virtual reality applications; priority ordered database; prototype display; representational quality; scene node importance; task objectives; task-specific asset prioritization; virtual environment systems; virtual world database; virtual world state; Application software; Capacitive sensors; Collaboration; Databases; Delay; Displays; Layout; Rendering (computer graphics); Virtual environment; Virtual prototyping;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location
New Brunswick, NJ
ISSN
1087-8270
Print_ISBN
0-7695-0478-7
Type
conf
DOI
10.1109/VR.2000.840492
Filename
840492
Link To Document