DocumentCode
1974411
Title
LoD management on animating face models
Author
Seo, Hyewon ; Thalmann, Nadia Magnenat
Author_Institution
MIRALab., Geneva Univ., Switzerland
fYear
2000
fDate
2000
Firstpage
161
Lastpage
168
Abstract
Presents our work on a level-of-detail (LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow facial animation on simplified geometric models. This includes the optimization of both geometric and animation parameters. Simplified models are generated in a region-based manner, considering the mobility of each region. The animation process is decomposed into two sub-processes, and each step is optimized. In the MPA (minimum perceptible action) level optimization, a hierarchical structure is devised for the multi-level animation model. The deformation level is simplified by reducing the number of control points. At run-time, the animation level is selected in combination with viewpoint information at the geometric level
Keywords
computational geometry; computer animation; deformation; optimisation; real-time systems; virtual reality; MPA-level optimization; animation parameter optimization; animation sub-processes; control points; deformation level; geometric models; geometric parameter optimization; geometric-level viewpoint information; hierarchical structure; human-like face model animation; level-of-detail management; minimum perceptible action; multi-level animation model; real-time facial animation; region mobility; region-based model generation; run-time animation level selection; virtual environments; virtual humans; Biological system modeling; Face; Facial animation; Geometry; Graphics; Humans; Layout; Rendering (computer graphics); Runtime; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location
New Brunswick, NJ
ISSN
1087-8270
Print_ISBN
0-7695-0478-7
Type
conf
DOI
10.1109/VR.2000.840494
Filename
840494
Link To Document