DocumentCode
1975838
Title
Dynamic triangulation of variational implicit surfaces using incremental Delaunay tetrahedralization
Author
Crespin, B.
Author_Institution
LIGIM, Univ. Claude Bernard, Villeurbanne, France
fYear
2002
fDate
28-29 Oct. 2002
Firstpage
73
Lastpage
80
Abstract
In this paper, we present a novel method to triangulate variational implicit surfaces. The core of the algorithm is an incremental Delaunay tetrahedralization of the constraint points defining the surface; it can be refined over time by adding new points around the surface as needed. Each tetrahedron that crosses the surface can then be triangulated to locally approximate the surface. This method allows getting several meshes of the same shape at different resolutions, which can be updated dynamically when adding new constraint points. This level-of-detail property makes variational surfaces more appealing for applications such as interactive modeling.
Keywords
computational geometry; computer graphics; mesh generation; Delaunay tetrahedralization; Geometric Modelling; iso-surface extraction; triangulate; triangulation; variational implicit surfaces; Application software; Chromium; Computer displays; Computer graphics; Equations; Interpolation; Ray tracing; Rendering (computer graphics); Shape; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH Symposium on
Print_ISBN
0-7803-7641-2
Type
conf
DOI
10.1109/SWG.2002.1226512
Filename
1226512
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