DocumentCode :
1975947
Title :
Accelerating volume rendering with texture hulls
Author :
Li, Wei ; Kaufman, Arie
Author_Institution :
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear :
2002
fDate :
28-29 Oct. 2002
Firstpage :
115
Lastpage :
122
Abstract :
Texture-mapping hardware has been successfully exploited for volume rendering. In this paper, we propose algorithms for texture-based volume rendering accelerated by texture hulls that avoid the transferring and compositing of empty voxels. We have developed methods that efficiently find all the bounding rectangles of the nonempty regions as well as the bounding contours that more accurately describe the borders of the non-empty regions. The bounding shapes are treated as the hulls of the non-empty sub-textures. Texels outside the hulls are skipped for storing and rendering. With our accelerations, the rendering speed is 2 to 12 times faster for a variety of data sets.
Keywords :
computer graphic equipment; image texture; rendering (computer graphics); bounding shapes; contour simplification; empty space skipping; empty voxels; graphics hardware; rendering; texels; texture hulls; texture-mapping hardware; volume rendering; Acceleration; Computer science; Graphics; Hardware; Image quality; Interpolation; Pixel; Rendering (computer graphics); Shape; Transfer functions;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH Symposium on
Print_ISBN :
0-7803-7641-2
Type :
conf
DOI :
10.1109/SWG.2002.1226517
Filename :
1226517
Link To Document :
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