• DocumentCode
    1976444
  • Title

    Towards realistic modeling and rendering of 3-D escape-time deterministic fractal shapes

  • Author

    Karam, Hussein ; Nakajima, Masayuki

  • Author_Institution
    Fac. of Sci., Ain Shams Univ., Cairo, Egypt
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    565
  • Lastpage
    574
  • Abstract
    An escape-time method was introduced to generate the images of Julia and Mandelbrot sets and has been applied to visualize attractors of iterated function systems (IFS). Rendering deterministic fractal shapes by IFS escape-time methods suffer from some problems: the intersection of a ray with a fractal surface is not easy, surface normals are undefined, and the object aliases at all sampling resolutions. We propose a method called direct continuous escape-time for rendering deterministic fractals and attempt to recover these rendering problems in a reasonable time. The simple representation and the speed of computation of our algorithm makes rendering deterministic fractals reliable for interactive machines
  • Keywords
    antialiasing; fractals; ray tracing; rendering (computer graphics); trees (mathematics); 3D escape-time deterministic fractal shapes; Julia; Mandelbrot sets; direct continuous escape-time; interactive machines; iterated function systems; realistic modeling; rendering; surface normals; Fractals; Multimedia systems; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on
  • Conference_Location
    Berkeley, CA
  • Print_ISBN
    0-7695-1402-2
  • Type

    conf

  • DOI
    10.1109/VSMM.2001.969714
  • Filename
    969714