DocumentCode
1976444
Title
Towards realistic modeling and rendering of 3-D escape-time deterministic fractal shapes
Author
Karam, Hussein ; Nakajima, Masayuki
Author_Institution
Fac. of Sci., Ain Shams Univ., Cairo, Egypt
fYear
2001
fDate
2001
Firstpage
565
Lastpage
574
Abstract
An escape-time method was introduced to generate the images of Julia and Mandelbrot sets and has been applied to visualize attractors of iterated function systems (IFS). Rendering deterministic fractal shapes by IFS escape-time methods suffer from some problems: the intersection of a ray with a fractal surface is not easy, surface normals are undefined, and the object aliases at all sampling resolutions. We propose a method called direct continuous escape-time for rendering deterministic fractals and attempt to recover these rendering problems in a reasonable time. The simple representation and the speed of computation of our algorithm makes rendering deterministic fractals reliable for interactive machines
Keywords
antialiasing; fractals; ray tracing; rendering (computer graphics); trees (mathematics); 3D escape-time deterministic fractal shapes; Julia; Mandelbrot sets; direct continuous escape-time; interactive machines; iterated function systems; realistic modeling; rendering; surface normals; Fractals; Multimedia systems; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on
Conference_Location
Berkeley, CA
Print_ISBN
0-7695-1402-2
Type
conf
DOI
10.1109/VSMM.2001.969714
Filename
969714
Link To Document