DocumentCode :
1977632
Title :
Sculpture design [virtual environments]
Author :
SÉquin, Carlo H.
Author_Institution :
Div. of Comput. Sci., California Univ., Berkeley, CA, USA
fYear :
2001
fDate :
2001
Firstpage :
832
Lastpage :
843
Abstract :
The roles of computers, multi-media, virtual environments, and rapid prototyping in the design of abstract geometrical sculptures are explored. The techniques described in this paper are the outgrowth of a six-year collaboration between Brent Collins, a wood sculptor, and Carlo Sequin, a computer scientist. They are particularly applicable to abstract geometrical sculptures, where precisely defined and highly optimized shapes follow a clear underlying logic. The use of these techniques has resulted in several sculpture families, represented by virtual displays, many small physical maquettes, and by a few large-scale sculptures
Keywords :
software prototyping; virtual reality; abstract geometrical sculptures; computer scientist; large-scale sculptures; physical maquettes; rapid prototyping; sculpture design; virtual displays; virtual environments; wood sculptor; Collaboration; Computer science; Design automation; Large-scale systems; Logic; Prototypes; Shape; Virtual environment; Virtual prototyping; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on
Conference_Location :
Berkeley, CA
Print_ISBN :
0-7695-1402-2
Type :
conf
DOI :
10.1109/VSMM.2001.969757
Filename :
969757
Link To Document :
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