DocumentCode
1978194
Title
Teaching graphics processing and architecture using a hardware prototyping approach
Author
Steffen, Michael ; Jones, Phillip ; Zambreno, Joseph
Author_Institution
Electr. & Comput. Eng. Iowa State Univ., Ames, IA, USA
fYear
2011
fDate
5-6 June 2011
Firstpage
13
Lastpage
16
Abstract
Since its introduction over two decades ago, graphics hardware has continued to evolve to improve rendering performance and increase programmability. While most undergraduate courses in computer graphics focus on rendering algorithms and programming APIs, we have recently created an undergraduate senior elective course that focuses on graphics processing and architecture, with a strong emphasis on laboratory work targeting hardware prototyping of the 3D rendering pipeline. In this paper, we present the overall course layout and FPGA-based laboratory infrastructure, that by the end of the semester enables students to implement an OpenGL-compliant graphics processor. To our knowledge, this class is the first that takes a hardware prototyping approach to teaching computer graphics and architecture.
Keywords
computer architecture; computer graphic equipment; coprocessors; field programmable gate arrays; rendering (computer graphics); teaching; FPGA; computer architecture; computer graphic; graphic architecture; graphic hardware; hardware prototyping; teaching graphic processing; Computer architecture; Field programmable gate arrays; Graphics processing unit; Hardware; Pipelines; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Microelectronic Systems Education (MSE), 2011 IEEE International Conference on
Conference_Location
San Diego, CA
Print_ISBN
978-1-4577-0548-9
Electronic_ISBN
978-1-4577-0550-2
Type
conf
DOI
10.1109/MSE.2011.5937080
Filename
5937080
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