DocumentCode
1982254
Title
Design and evaluation of MiMaze a multi-player game on the Internet
Author
Gautier, Laurent ; Diot, Christophe
Author_Institution
INRIA, Sophia Antipolis, France
fYear
1998
fDate
28 Jun-1 Jul 1998
Firstpage
233
Lastpage
236
Abstract
This paper describes the design, implementation, and evaluation of MiMaze, a distributed multiplayer game on the Internet. The major contribution of this work is to have designed and implemented a completely distributed communication architecture based on IP multicast. MiMaze uses multicast communication system based on RTP/UDP/IP, and distributed synchronization mechanisms to guarantee the consistency of the game, regardless of network delay. This paper provides evaluation results on the Mbone
Keywords
Internet; computer games; groupware; multimedia computing; transport protocols; IP multicast; Internet; Mbone; MiMaze; RTP/UDP/IP; distributed communication architecture; distributed multiplayer game; distributed synchronization mechanisms; evaluation results; multi-player game; Air traffic control; Communication system control; Communication system traffic control; Computer architecture; Control systems; Cost accounting; Delay; Distributed computing; Internet; Multicast communication;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 1998. Proceedings. IEEE International Conference on
Conference_Location
Austin, TX
Print_ISBN
0-8186-8557-3
Type
conf
DOI
10.1109/MMCS.1998.693647
Filename
693647
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