• DocumentCode
    1982254
  • Title

    Design and evaluation of MiMaze a multi-player game on the Internet

  • Author

    Gautier, Laurent ; Diot, Christophe

  • Author_Institution
    INRIA, Sophia Antipolis, France
  • fYear
    1998
  • fDate
    28 Jun-1 Jul 1998
  • Firstpage
    233
  • Lastpage
    236
  • Abstract
    This paper describes the design, implementation, and evaluation of MiMaze, a distributed multiplayer game on the Internet. The major contribution of this work is to have designed and implemented a completely distributed communication architecture based on IP multicast. MiMaze uses multicast communication system based on RTP/UDP/IP, and distributed synchronization mechanisms to guarantee the consistency of the game, regardless of network delay. This paper provides evaluation results on the Mbone
  • Keywords
    Internet; computer games; groupware; multimedia computing; transport protocols; IP multicast; Internet; Mbone; MiMaze; RTP/UDP/IP; distributed communication architecture; distributed multiplayer game; distributed synchronization mechanisms; evaluation results; multi-player game; Air traffic control; Communication system control; Communication system traffic control; Computer architecture; Control systems; Cost accounting; Delay; Distributed computing; Internet; Multicast communication;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Computing and Systems, 1998. Proceedings. IEEE International Conference on
  • Conference_Location
    Austin, TX
  • Print_ISBN
    0-8186-8557-3
  • Type

    conf

  • DOI
    10.1109/MMCS.1998.693647
  • Filename
    693647