DocumentCode
1982463
Title
Interactive platform for kinematic control on virtual humans
Author
Benitez, Antonio ; Huitzil, Ignacio
Author_Institution
Dept. of Inf. Eng., Univ. Politec. de Puebla, San Mateo Cuanala, Mexico
fYear
2010
fDate
22-24 Feb. 2010
Firstpage
281
Lastpage
285
Abstract
Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. This work presents the results obtained after building two stages on the virtual humans hierarchy. Initially, we have modeled a virtual human, next, forward kinematic to animate the virtual human has been applied. The aim of this developed is to have an interactive platform that allows to give movement to every of 53 articulations involved on human model proposed. Besides, this kinematic control allow us to go on working until we can reach the behavioral and cognitive stages. Simulation using a windows platform where the virtual human is moving articulations belong the trunk and extremity are presented.
Keywords
ergonomics; kinematics; user modelling; Windows platform; abstractions; behavioral stages; cognitive stages; interactive platform; kinematic control; virtual human modeling; Animation; Automatic control; Biological system modeling; Extremities; Humans; Informatics; Joints; Kinematics; Skeleton; Solid modeling; 3D model; design of virtual human; forward kinematic; virtual humans;
fLanguage
English
Publisher
ieee
Conference_Titel
Electronics, Communications and Computer (CONIELECOMP), 2010 20th International Conference on
Conference_Location
Cholula
Print_ISBN
978-1-4244-5352-8
Electronic_ISBN
978-1-4244-5353-5
Type
conf
DOI
10.1109/CONIELECOMP.2010.5440752
Filename
5440752
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