Title :
Audio interface for immersive 3D-audio desktop applications
Author :
Sontacchi, A. ; Strauss, Michael ; Holdrich, R.
Author_Institution :
Inst. of Electron. Music & Acoust., Graz, Austria
Abstract :
An immersive audio environment for desktop applications is presented. It allows the spatialization of 3D sound fields around an almost free mobile listener. The sound field is reproduced by several loudspeakers positioned along the desktop edges without using head tracking. The loudspeaker signals are derived by using the principle of wave field synthesis approach combined with different panning techniques to overcome the insufficient loudspeaker layout. Virtual sources can be positioned in azimuth, elevation, and distance too. However, the reproduction area around the listener and the possible source space is restricted to a defined area. The quality of the reproduction and the efficiency of different panning algorithms will be investigated.
Keywords :
acoustic field; audio user interfaces; loudspeakers; signal synthesis; sound reproduction; 3D sound field spatialization; audio interface; azimuth position; dynamic range; elevation position; frequency range; immersive 3D-audio desktop application; immersive audio environment; loudspeaker layout; loudspeaker signal; mobile listener; panning algorithm efficiency; panning technique; reproduction area; reverberation; sound field reproduction; source space restriction; spatial sound pattern; virtual source; wave field synthesis; Acoustics; Azimuth; Crosstalk; Electronic music; Headphones; Interpolation; Loudspeakers; Signal synthesis; Virtual reality; Visual perception;
Conference_Titel :
Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2003. VECIMS '03. 2003 IEEE International Symposium on
Conference_Location :
Lugano
Print_ISBN :
0-7803-7785-0
DOI :
10.1109/VECIMS.2003.1227051