DocumentCode
1982642
Title
Audio interface for immersive 3D-audio desktop applications
Author
Sontacchi, A. ; Strauss, Michael ; Holdrich, R.
Author_Institution
Inst. of Electron. Music & Acoust., Graz, Austria
fYear
2003
fDate
27-29 July 2003
Firstpage
179
Lastpage
182
Abstract
An immersive audio environment for desktop applications is presented. It allows the spatialization of 3D sound fields around an almost free mobile listener. The sound field is reproduced by several loudspeakers positioned along the desktop edges without using head tracking. The loudspeaker signals are derived by using the principle of wave field synthesis approach combined with different panning techniques to overcome the insufficient loudspeaker layout. Virtual sources can be positioned in azimuth, elevation, and distance too. However, the reproduction area around the listener and the possible source space is restricted to a defined area. The quality of the reproduction and the efficiency of different panning algorithms will be investigated.
Keywords
acoustic field; audio user interfaces; loudspeakers; signal synthesis; sound reproduction; 3D sound field spatialization; audio interface; azimuth position; dynamic range; elevation position; frequency range; immersive 3D-audio desktop application; immersive audio environment; loudspeaker layout; loudspeaker signal; mobile listener; panning algorithm efficiency; panning technique; reproduction area; reverberation; sound field reproduction; source space restriction; spatial sound pattern; virtual source; wave field synthesis; Acoustics; Azimuth; Crosstalk; Electronic music; Headphones; Interpolation; Loudspeakers; Signal synthesis; Virtual reality; Visual perception;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2003. VECIMS '03. 2003 IEEE International Symposium on
Conference_Location
Lugano
Print_ISBN
0-7803-7785-0
Type
conf
DOI
10.1109/VECIMS.2003.1227051
Filename
1227051
Link To Document