• DocumentCode
    1983814
  • Title

    The cone of gaze

  • Author

    Hecht, Heiko ; Weiland, Romy ; Boyarskaya, Evgeniya

  • Author_Institution
    Johannes Gutenberg-Univ., Mainz, Germany
  • fYear
    2011
  • fDate
    19-21 May 2011
  • Firstpage
    378
  • Lastpage
    385
  • Abstract
    Gaze direction is an important cue that regulates social interactions. Although humans are very accurate in determining gaze directions in general, they have a surprisingly liberal criterion for the presence of mutual gaze. We first established a psychophysical task to measure the cone of gaze, which required observers to adjust the eyes of a virtual head to the margins of the area of mutual gaze. Then we examined differences between 2D, 3D, and genuine real life gaze. Finally, the tolerance for image distortions when the virtual head is not viewed from the proper vantage point was investigated. Gaze direction was remarkably robust toward loss in detail and distortion. Important lessons for the design of eye-contact in virtual environments can be derived from these findings.
  • Keywords
    rendering (computer graphics); virtual reality; eye-contact; gaze cone; gaze direction; mutual gaze; psychophysical task; social interactions; virtual head; Analysis of variance; Humans; Observers; Rendering (computer graphics); Robustness; Three dimensional displays; Visualization; gaze; perception; realism; social pressure;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Human System Interactions (HSI), 2011 4th International Conference on
  • Conference_Location
    Yokohama
  • ISSN
    2158-2246
  • Print_ISBN
    978-1-4244-9638-9
  • Type

    conf

  • DOI
    10.1109/HSI.2011.5937396
  • Filename
    5937396