DocumentCode
1983814
Title
The cone of gaze
Author
Hecht, Heiko ; Weiland, Romy ; Boyarskaya, Evgeniya
Author_Institution
Johannes Gutenberg-Univ., Mainz, Germany
fYear
2011
fDate
19-21 May 2011
Firstpage
378
Lastpage
385
Abstract
Gaze direction is an important cue that regulates social interactions. Although humans are very accurate in determining gaze directions in general, they have a surprisingly liberal criterion for the presence of mutual gaze. We first established a psychophysical task to measure the cone of gaze, which required observers to adjust the eyes of a virtual head to the margins of the area of mutual gaze. Then we examined differences between 2D, 3D, and genuine real life gaze. Finally, the tolerance for image distortions when the virtual head is not viewed from the proper vantage point was investigated. Gaze direction was remarkably robust toward loss in detail and distortion. Important lessons for the design of eye-contact in virtual environments can be derived from these findings.
Keywords
rendering (computer graphics); virtual reality; eye-contact; gaze cone; gaze direction; mutual gaze; psychophysical task; social interactions; virtual head; Analysis of variance; Humans; Observers; Rendering (computer graphics); Robustness; Three dimensional displays; Visualization; gaze; perception; realism; social pressure;
fLanguage
English
Publisher
ieee
Conference_Titel
Human System Interactions (HSI), 2011 4th International Conference on
Conference_Location
Yokohama
ISSN
2158-2246
Print_ISBN
978-1-4244-9638-9
Type
conf
DOI
10.1109/HSI.2011.5937396
Filename
5937396
Link To Document