DocumentCode
1984647
Title
Analogical representations of programs
Author
Ploix, D.
Author_Institution
Lab. d´´Intelligence Artificielle, Univ. Paris 8, Saint-Denis, France
fYear
2002
fDate
2002
Firstpage
61
Lastpage
69
Abstract
In order to enhance the process of discovering and understanding unknown programs, we developed Zeugma: a programming environment for the construction, development and experimentation of analogical representations of programs. We consider an analogical representation of programs as a representation where the different parts, for example houses in a city or spiders on a web, illustrate, in an analogical manner, particular aspects of the program-its composition, its behavior or the underlying algorithm-according to a user determined task like maintenance, optimization, program understanding and algorithm animation. Zeugma includes a special sub-system permitting to dynamically define desired representations by specifying formal relationships between chosen representations and the chosen aspects of the program under consideration. It is these relations, which permit Zeugma to automatically generate corresponding static or dynamic representations.
Keywords
case-based reasoning; program visualisation; programming environments; reverse engineering; Zeugma programming environment; algorithm animation; analogical representations; dynamic representations; formal relationships; maintenance; optimization; static representations; unknown program understanding; user determined task; Animation; Buildings; Cities and towns; Debugging; Documentation; Process design; Programming environments; Reverse engineering; Urban planning; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualizing Software for Understanding and Analysis, 2002. Proceedings. First International Workshop on
Print_ISBN
0-7695-1662-9
Type
conf
DOI
10.1109/VISSOF.2002.1019795
Filename
1019795
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