DocumentCode
1984777
Title
A simple way of integrating texture in virtual environments for haptic rendering
Author
Le Mercier, B. ; Abderrahmane Kheddar
Author_Institution
Lab. Systemes Complexes, CNRS-UEVE
fYear
2005
fDate
18-20 July 2005
Firstpage
755
Lastpage
760
Abstract
This paper describes a simple way of integrating texture in virtual environments for haptic rendering. The proposed technique consists in creating an elevation map computed thanks to the luminance coefficient of each texel (i.e. texture pixel) of the texture mapped onto the surface. This elevation map is then used to generate the 3D asperities on the explored object´s surface; therefore creating peaks and valleys. It is also used to compute the corresponding tactile forces for haptic rendering. The user may either apply one of the proposed four techniques in computing elevation maps or simply prune it to keep a smooth surface
Keywords
haptic interfaces; image texture; lighting; rendering (computer graphics); solid modelling; virtual reality; 3D asperity; elevation map; haptic rendering; image texture; luminance coefficient; object surface; tactile force; texel; texture mapping; texture pixel; virtual environments; Feedback; Haptic interfaces; Image color analysis; Image texture analysis; Probes; Rendering (computer graphics); Stochastic processes; Surface texture; Testing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Robotics, 2005. ICAR '05. Proceedings., 12th International Conference on
Conference_Location
Seattle, WA
Print_ISBN
0-7803-9178-0
Type
conf
DOI
10.1109/ICAR.2005.1507493
Filename
1507493
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