DocumentCode :
1984777
Title :
A simple way of integrating texture in virtual environments for haptic rendering
Author :
Le Mercier, B. ; Abderrahmane Kheddar
Author_Institution :
Lab. Systemes Complexes, CNRS-UEVE
fYear :
2005
fDate :
18-20 July 2005
Firstpage :
755
Lastpage :
760
Abstract :
This paper describes a simple way of integrating texture in virtual environments for haptic rendering. The proposed technique consists in creating an elevation map computed thanks to the luminance coefficient of each texel (i.e. texture pixel) of the texture mapped onto the surface. This elevation map is then used to generate the 3D asperities on the explored object´s surface; therefore creating peaks and valleys. It is also used to compute the corresponding tactile forces for haptic rendering. The user may either apply one of the proposed four techniques in computing elevation maps or simply prune it to keep a smooth surface
Keywords :
haptic interfaces; image texture; lighting; rendering (computer graphics); solid modelling; virtual reality; 3D asperity; elevation map; haptic rendering; image texture; luminance coefficient; object surface; tactile force; texel; texture mapping; texture pixel; virtual environments; Feedback; Haptic interfaces; Image color analysis; Image texture analysis; Probes; Rendering (computer graphics); Stochastic processes; Surface texture; Testing; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Robotics, 2005. ICAR '05. Proceedings., 12th International Conference on
Conference_Location :
Seattle, WA
Print_ISBN :
0-7803-9178-0
Type :
conf
DOI :
10.1109/ICAR.2005.1507493
Filename :
1507493
Link To Document :
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