• DocumentCode
    1984777
  • Title

    A simple way of integrating texture in virtual environments for haptic rendering

  • Author

    Le Mercier, B. ; Abderrahmane Kheddar

  • Author_Institution
    Lab. Systemes Complexes, CNRS-UEVE
  • fYear
    2005
  • fDate
    18-20 July 2005
  • Firstpage
    755
  • Lastpage
    760
  • Abstract
    This paper describes a simple way of integrating texture in virtual environments for haptic rendering. The proposed technique consists in creating an elevation map computed thanks to the luminance coefficient of each texel (i.e. texture pixel) of the texture mapped onto the surface. This elevation map is then used to generate the 3D asperities on the explored object´s surface; therefore creating peaks and valleys. It is also used to compute the corresponding tactile forces for haptic rendering. The user may either apply one of the proposed four techniques in computing elevation maps or simply prune it to keep a smooth surface
  • Keywords
    haptic interfaces; image texture; lighting; rendering (computer graphics); solid modelling; virtual reality; 3D asperity; elevation map; haptic rendering; image texture; luminance coefficient; object surface; tactile force; texel; texture mapping; texture pixel; virtual environments; Feedback; Haptic interfaces; Image color analysis; Image texture analysis; Probes; Rendering (computer graphics); Stochastic processes; Surface texture; Testing; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Robotics, 2005. ICAR '05. Proceedings., 12th International Conference on
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    0-7803-9178-0
  • Type

    conf

  • DOI
    10.1109/ICAR.2005.1507493
  • Filename
    1507493