• DocumentCode
    1985323
  • Title

    The Research of Real-Time Shadow Rendering Algorithm of Virtual Scenes

  • Author

    Liu Hui ; Jin Hanjun ; Yan Jianlin

  • Author_Institution
    Sch. of Electr. & Electron. Eng., Hubei Univ. of Technol., Wuhan
  • Volume
    1
  • fYear
    2008
  • fDate
    21-22 Dec. 2008
  • Firstpage
    159
  • Lastpage
    162
  • Abstract
    Shadow scenes by shadow mapping has long suffered from the problem of under-sampling artifacts due to too little shadow map resolution leading to so-called perspective and projection aliasing. On this issue, we present a new practical real-time shadow mapping algorithm. Firstly we sample the scene from the eye-point on the GPU to get the needed shadow map resolution in different parts of the scene. Then we process the resulting data on the CPU and construct a hierarchical grid structure. Finally we traverse it in quad-tree fashion, shadowing the scene with shadow map pages where needed. The results show that shadow mapping algorithm based on quad-tree is capable of shadowing large scenes by virtually increasing the resolution of the whole shadow map beyond the GPU hardware limit.
  • Keywords
    quadtrees; real-time systems; rendering (computer graphics); graphics processor unit; hierarchical grid structure; projection aliasing; quad tree fashion; real-time shadow rendering algorithm; shadow map resolution; virtual scene; Computer graphics; Computer science; Educational technology; Geometry; Geoscience and remote sensing; Hardware; Image quality; Layout; Rendering (computer graphics); Shadow mapping; GPU; quad-tree; real-time; shaodw map; virtual scenes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Training, 2008. and 2008 International Workshop on Geoscience and Remote Sensing. ETT and GRS 2008. International Workshop on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-0-7695-3563-0
  • Type

    conf

  • DOI
    10.1109/ETTandGRS.2008.126
  • Filename
    5070122