Title :
CodeMetrpolis — A minecraft based collaboration tool for developers
Author :
Balogh, Gergo ; Beszedes, Arpad
Author_Institution :
Dept. of Software Eng., Univ. of Szeged, Szeged, Hungary
Abstract :
Data visualisation with high expressive power plays an important role in code comprehension. Recent visualisation tools try to fulfill the expectations of the users and use various analogies. For example, in an architectural metaphor, each class is represented by a building. Buildings are grouped into districts according to the structure of the namespaces. We think that these unique ways of code representation have great potential, but in our opinion they use very simple graphical techniques (shapes, figures, low resolution) to visualise the structure of the source code. On the other hand, computer games use high quality graphic and have high expressive power. A good example is Minecraft, a popular role playing game that supports both high definition, photorealistic textures and long range 3D scene displaying. Additionally, it provides great extensibility and interactivity for third party software. In this paper, we introduce our mission to create a virtual world of source code in which developers and other stakeholders could explore and evaluate their project collaboratively in a virtual Minecraft world. Code properties are represented by graphical primitives offered by the game engine, and various interactivity features are planned. Besides challenges of the implementation there are some fundamental research issues considering the selection of a set of visual elements and mapping to source code properties. These elements have to be compatible not only with the visualisation and with the data model but also with the thinking of developers.
Keywords :
computer games; data models; data visualisation; groupware; image texture; program visualisation; reverse engineering; virtual reality; CodeMetrpolis; Minecraft based collaboration tool; architectural metaphor; code comprehension; code representation; collaborative source code evaluation; computer games; data model; data visualisation; expressive power; game engine; graphical primitives; graphical technique; high quality graphics; interactivity features; long range 3D scene display; namespace structure; photorealistic texture; role playing game; source code exploration; source code properties representation; source code structure visualisation; virtual Minecraft world; virtual world; visual elements; visualisation tools; Buildings; Collaboration; Data visualization; Games; Measurement; Software; Visualization; Minecraft; Source code visualisation; game engine; source code metrics;
Conference_Titel :
Software Visualization (VISSOFT), 2013 First IEEE Working Conference on
Conference_Location :
Eindhoven
DOI :
10.1109/VISSOFT.2013.6650528