• DocumentCode
    1990242
  • Title

    Double-decked ball ray tracing algorithm research

  • Author

    Gong, Yanjun ; Zhou, Yingxue

  • Author_Institution
    Dept. of Electron. Eng., Hunan Univ. of Sci. & Eng., Yongzhou, China
  • Volume
    4
  • fYear
    2010
  • fDate
    17-18 July 2010
  • Firstpage
    319
  • Lastpage
    322
  • Abstract
    The ray tracing is one kind technique, which is widely used in the mobile communication and in the person-to-person communication environment forecast radiobroadcast characteristic technology. The ray tracing algorithm is the best method in the true feeling graph production. The ray tracing also has the application in the light scattering performance computation. This article studies the double-decked ball ray tracing algorithm based on the single ball ray tracing algorithm. Firstly, the single ball ray tracing algorithm subroutine is completed. The double-decked ball the ray tracing algorithm is realized by using with the single ball ray tracing algorithm, which realized by the C++. The result of the double-decked ball ray tracing is demonstrated by the OpenGL technology. The results show that double-decked ball ray tracing algorithm to be able to realize the double-decked ball ray tracing process.
  • Keywords
    C++ language; graph theory; mobile communication; ray tracing; C++; OpenGL technology; double-decked ball ray tracing; graph production; light scattering; mobile communication; person-to-person communication; radiobroadcast characteristic technology; Double-decked ball; Ray-tracing; Vector;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Environmental Science and Information Application Technology (ESIAT), 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-7387-8
  • Type

    conf

  • DOI
    10.1109/ESIAT.2010.5567432
  • Filename
    5567432