DocumentCode :
1990242
Title :
Double-decked ball ray tracing algorithm research
Author :
Gong, Yanjun ; Zhou, Yingxue
Author_Institution :
Dept. of Electron. Eng., Hunan Univ. of Sci. & Eng., Yongzhou, China
Volume :
4
fYear :
2010
fDate :
17-18 July 2010
Firstpage :
319
Lastpage :
322
Abstract :
The ray tracing is one kind technique, which is widely used in the mobile communication and in the person-to-person communication environment forecast radiobroadcast characteristic technology. The ray tracing algorithm is the best method in the true feeling graph production. The ray tracing also has the application in the light scattering performance computation. This article studies the double-decked ball ray tracing algorithm based on the single ball ray tracing algorithm. Firstly, the single ball ray tracing algorithm subroutine is completed. The double-decked ball the ray tracing algorithm is realized by using with the single ball ray tracing algorithm, which realized by the C++. The result of the double-decked ball ray tracing is demonstrated by the OpenGL technology. The results show that double-decked ball ray tracing algorithm to be able to realize the double-decked ball ray tracing process.
Keywords :
C++ language; graph theory; mobile communication; ray tracing; C++; OpenGL technology; double-decked ball ray tracing; graph production; light scattering; mobile communication; person-to-person communication; radiobroadcast characteristic technology; Double-decked ball; Ray-tracing; Vector;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Environmental Science and Information Application Technology (ESIAT), 2010 International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-7387-8
Type :
conf
DOI :
10.1109/ESIAT.2010.5567432
Filename :
5567432
Link To Document :
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