DocumentCode
1990242
Title
Double-decked ball ray tracing algorithm research
Author
Gong, Yanjun ; Zhou, Yingxue
Author_Institution
Dept. of Electron. Eng., Hunan Univ. of Sci. & Eng., Yongzhou, China
Volume
4
fYear
2010
fDate
17-18 July 2010
Firstpage
319
Lastpage
322
Abstract
The ray tracing is one kind technique, which is widely used in the mobile communication and in the person-to-person communication environment forecast radiobroadcast characteristic technology. The ray tracing algorithm is the best method in the true feeling graph production. The ray tracing also has the application in the light scattering performance computation. This article studies the double-decked ball ray tracing algorithm based on the single ball ray tracing algorithm. Firstly, the single ball ray tracing algorithm subroutine is completed. The double-decked ball the ray tracing algorithm is realized by using with the single ball ray tracing algorithm, which realized by the C++. The result of the double-decked ball ray tracing is demonstrated by the OpenGL technology. The results show that double-decked ball ray tracing algorithm to be able to realize the double-decked ball ray tracing process.
Keywords
C++ language; graph theory; mobile communication; ray tracing; C++; OpenGL technology; double-decked ball ray tracing; graph production; light scattering; mobile communication; person-to-person communication; radiobroadcast characteristic technology; Double-decked ball; Ray-tracing; Vector;
fLanguage
English
Publisher
ieee
Conference_Titel
Environmental Science and Information Application Technology (ESIAT), 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-7387-8
Type
conf
DOI
10.1109/ESIAT.2010.5567432
Filename
5567432
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