• DocumentCode
    1991017
  • Title

    Educating for visual perceptual development through computer graphics technology

  • Author

    Wlley, S.E.

  • Author_Institution
    Tech. Graphics, Purdue Univ., West Lafayette, IN
  • fYear
    1989
  • fDate
    15-17 Oct 1989
  • Firstpage
    60
  • Lastpage
    66
  • Abstract
    The author outlines methods educators can use to develop visual perceptual skills through emerging computer graphics technology. It is argued that, if visual educators can identify methods for developing visual perception and implement these methods into curricula, then students may be able to master a wider array of visual tasks more rapidly with increased visual understanding. The development of visual perception should first be adopted as a major curricular goal of engineering graphics. It is suggested that curricula can be reformatted to provide increased visual perceptual experience. One possibility would be to structure curricula so that they provide a series of instructional steps that lead a student more slowly, i.e. lead from perceiving and drawing real 3-D objects (cut blocks or machine parts), to perceiving and drawing isometrics, to perceiving and drawing isometrics, to perceiving and drawing multiviews. These steps move in a smooth progression from the real to the abstract and provide the inexperienced student with a greater number of intermediate steps to provide perceptual experience he or she may not have received in the past
  • Keywords
    computer graphics; educational courses; computer graphics technology; curricula; instructional steps; real 3-D objects; visual educators; visual perception; visual perceptual development; Computer graphics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference, 1989. Proceedings., 1989
  • Conference_Location
    Binghamton, NY
  • Type

    conf

  • DOI
    10.1109/FIE.1989.69371
  • Filename
    69371