DocumentCode :
1991770
Title :
A k-nearest neighbour method for managing the evolution of a learning base
Author :
Henry, Jean-Luc
Author_Institution :
Faculte des Sci. Exactes et Naturelles, TRIVIA, Guadeloupe
fYear :
2001
fDate :
2001
Firstpage :
357
Lastpage :
361
Abstract :
A character recognition system with continuous learning seeks to constantly enhance its base representation models in order to provide the best recognition rate. The method we are presenting enables the system to enhance its base with models, which are performant in recognition. This method also enables to get rid of models regularly doubtable in efficiency when it comes to interpretation of the characters studied. This rule is similar to the one used in the "Death by suffocation" game of life of Conway. We based ourselves on the theory of k-nearest neighbours to develop a new approach we named ε-adaptive neighbourhood. It makes an adjustment of classes possible, according to confidence rate in each model of the learning base. These rates which are practically represented as weights are taken into account by the stage of the recognition system during the character recognition phase. The use of weight as a model selection factor, useful for recognition, enables the system to manage the evolution of the learning base
Keywords :
character recognition; learning (artificial intelligence); base representation models; character recognition; continuous learning; game of life; k-nearest neighbours; learning base; recognition rate; Character recognition; Data mining; Error correction; Information analysis; Information processing; Optical character recognition software; Optical feedback; Prototypes; Tellurium; Text recognition;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Multimedia Applications, 2001. ICCIMA 2001. Proceedings. Fourth International Conference on
Conference_Location :
Yokusika City
Print_ISBN :
0-7695-1312-3
Type :
conf
DOI :
10.1109/ICCIMA.2001.970494
Filename :
970494
Link To Document :
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