• DocumentCode
    1992343
  • Title

    Distributed low-latency rendering for mobile AR

  • Author

    Pasman, W. ; Jansen, F.W.

  • Author_Institution
    UbiCom Project, Delft Univ. of Technol., Netherlands
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    107
  • Lastpage
    113
  • Abstract
    Wearable augmented reality (AR) can help the task of a user by adding virtual objects to his view on the real world. To save power in the mobile unit, rendering can be offloaded to the backbone as much as possible. However, because of low latency requirements, images for mobile AR cannot be rendered completely in the backbone. We developed a system capable of end-to-end latencies of 10ms, with a seamless fitting dynamic level-of-detail framework extending the VRML and Inventor language, and building on current trends in QoS handling. The authors outline the structure and components of our system, and discuss a demo application projecting a statue on the campus
  • Keywords
    augmented reality; mobile computing; rendering (computer graphics); virtual reality languages; 10 ms; Inventor language; QoS handling; VRML; demo application; distributed low-latency rendering; end-to-end latencies; low latency requirements; mobile AR; mobile outdoor AR; mobile unit; real world; rendering; seamless fitting dynamic level-of-detail framework; statue projection; virtual objects; wearable augmented reality; Augmented reality; Batteries; Biomedical monitoring; Delay; Displays; Graphics; Optical network units; Optical recording; Rendering (computer graphics); Spine;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on
  • Conference_Location
    New York, NY
  • Print_ISBN
    0-7695-1375-1
  • Type

    conf

  • DOI
    10.1109/ISAR.2001.970520
  • Filename
    970520