DocumentCode
1992343
Title
Distributed low-latency rendering for mobile AR
Author
Pasman, W. ; Jansen, F.W.
Author_Institution
UbiCom Project, Delft Univ. of Technol., Netherlands
fYear
2001
fDate
2001
Firstpage
107
Lastpage
113
Abstract
Wearable augmented reality (AR) can help the task of a user by adding virtual objects to his view on the real world. To save power in the mobile unit, rendering can be offloaded to the backbone as much as possible. However, because of low latency requirements, images for mobile AR cannot be rendered completely in the backbone. We developed a system capable of end-to-end latencies of 10ms, with a seamless fitting dynamic level-of-detail framework extending the VRML and Inventor language, and building on current trends in QoS handling. The authors outline the structure and components of our system, and discuss a demo application projecting a statue on the campus
Keywords
augmented reality; mobile computing; rendering (computer graphics); virtual reality languages; 10 ms; Inventor language; QoS handling; VRML; demo application; distributed low-latency rendering; end-to-end latencies; low latency requirements; mobile AR; mobile outdoor AR; mobile unit; real world; rendering; seamless fitting dynamic level-of-detail framework; statue projection; virtual objects; wearable augmented reality; Augmented reality; Batteries; Biomedical monitoring; Delay; Displays; Graphics; Optical network units; Optical recording; Rendering (computer graphics); Spine;
fLanguage
English
Publisher
ieee
Conference_Titel
Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on
Conference_Location
New York, NY
Print_ISBN
0-7695-1375-1
Type
conf
DOI
10.1109/ISAR.2001.970520
Filename
970520
Link To Document