DocumentCode
1994982
Title
Generating Punning Riddles from Examples
Author
Hong, Bryan Anthony ; Ong, Ethel
Author_Institution
Datacraft NZ Ltd., Wellington, New Zealand
fYear
2008
fDate
15-16 Dec. 2008
Firstpage
347
Lastpage
352
Abstract
Text generation systems, such as pun generators, depend on manually created templates which require a lot of effort to build. This paper presents T-Peg, a system that utilizes semantic and phonetic knowledge sources to automatically capture the wordplay patterns of human-made jokes from training examples. The knowledge learned are stored as templates which, combined with a keyword input from the user, can then be used to generate punning riddles. Manual evaluation by a linguist on the completeness of the learned templates gave the system a score of 4.0 out of 5. User feedback gave the computer-generated puns an average score of 2.13 out of 5, as compared to their human-made counterparts which received an average score of 2.70, demonstrating that computers can be trained to be as humorous as humans.
Keywords
human computer interaction; linguistics; text analysis; user interfaces; T-Peg; computer-generated puns; pun generators; punning riddles; text generation systems; wordplay patterns; Algorithm design and analysis; Colon; Feedback; Humans; Information analysis; Instruction sets; Pain; Reactive power; Sun; Tagging; Pun generation; template extraction;
fLanguage
English
Publisher
ieee
Conference_Titel
Universal Communication, 2008. ISUC '08. Second International Symposium on
Conference_Location
Osaka
Print_ISBN
978-0-7695-3433-6
Type
conf
DOI
10.1109/ISUC.2008.28
Filename
4724484
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