• DocumentCode
    1996189
  • Title

    Software Engineering Challenges in Game Development

  • Author

    Kanode, Christopher M. ; Haddad, Hisham M.

  • Author_Institution
    Comput. Sci. Dept., Kennesaw State Univ., Kennesaw, GA
  • fYear
    2009
  • fDate
    27-29 April 2009
  • Firstpage
    260
  • Lastpage
    265
  • Abstract
    In software engineering (SE), video game development is unique yet similar to other software endeavors. It is unique in that it combines the work of teams covering multiple disciplines (art, music, acting, programming, etc.), and that engaging game play is sought after through the use of prototypes and iterations. With that, game development is faced with challenges that can be addressed using traditional SE practices. The industry needs to adopt sound SE practices for their distinct needs such as managing multimedia assets and finding the ldquofunrdquo in game play. The industry must take on the challenges by evolving SE methods to meet their needs. This work investigates these challenges and highlights engineering practices to mitigate these challenges.
  • Keywords
    DP industry; computer games; project management; software development management; video signal processing; game development; project management; software engineering; video game development; Acoustical engineering; Art; Asset management; Design engineering; Games; Project management; Prototypes; Software engineering; Software prototyping; Toy industry; challenges; diverse assets; process; project management; project scope; publishing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations, 2009. ITNG '09. Sixth International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-3770-2
  • Electronic_ISBN
    978-0-7695-3596-8
  • Type

    conf

  • DOI
    10.1109/ITNG.2009.74
  • Filename
    5070627