DocumentCode :
1996189
Title :
Software Engineering Challenges in Game Development
Author :
Kanode, Christopher M. ; Haddad, Hisham M.
Author_Institution :
Comput. Sci. Dept., Kennesaw State Univ., Kennesaw, GA
fYear :
2009
fDate :
27-29 April 2009
Firstpage :
260
Lastpage :
265
Abstract :
In software engineering (SE), video game development is unique yet similar to other software endeavors. It is unique in that it combines the work of teams covering multiple disciplines (art, music, acting, programming, etc.), and that engaging game play is sought after through the use of prototypes and iterations. With that, game development is faced with challenges that can be addressed using traditional SE practices. The industry needs to adopt sound SE practices for their distinct needs such as managing multimedia assets and finding the ldquofunrdquo in game play. The industry must take on the challenges by evolving SE methods to meet their needs. This work investigates these challenges and highlights engineering practices to mitigate these challenges.
Keywords :
DP industry; computer games; project management; software development management; video signal processing; game development; project management; software engineering; video game development; Acoustical engineering; Art; Asset management; Design engineering; Games; Project management; Prototypes; Software engineering; Software prototyping; Toy industry; challenges; diverse assets; process; project management; project scope; publishing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology: New Generations, 2009. ITNG '09. Sixth International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-3770-2
Electronic_ISBN :
978-0-7695-3596-8
Type :
conf
DOI :
10.1109/ITNG.2009.74
Filename :
5070627
Link To Document :
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