DocumentCode
1997349
Title
SVG rendering for Internet imaging
Author
Battiato, S. ; Di Blasi, Giovanni ; Gallo, G. ; Messina, G. ; Nicotra, S.
Author_Institution
Dipt. di Matematica e Informatica, Catania Univ., Italy
fYear
2005
fDate
4-6 July 2005
Firstpage
333
Lastpage
338
Abstract
The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measured quality and compression ratio.
Keywords
Internet; data compression; image resolution; rendering (computer graphics); visual languages; wavelet transforms; Internet imaging; SVG rendering; SVGWave; SVGenie; SWaterG; ad-hoc heuristics; complex graphical scenes; compression ratio; data dependent triangulation; graphic vectorial-based primitives; perceptual measured quality; polygonalization; raster to SVG algorithms; resolution; scalable vector graphics; watershed decomposition; wavelet triangulation; Cost function; Digital photography; Graphics; Image edge detection; Image resolution; Internet; Layout; Rendering (computer graphics); Scalability; XML; SVG; Triangulation; Watershed; Wavelet;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Architecture for Machine Perception, 2005. CAMP 2005. Proceedings. Seventh International Workshop on
Print_ISBN
0-7695-2255-6
Type
conf
DOI
10.1109/CAMP.2005.51
Filename
1508207
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