DocumentCode :
1997349
Title :
SVG rendering for Internet imaging
Author :
Battiato, S. ; Di Blasi, Giovanni ; Gallo, G. ; Messina, G. ; Nicotra, S.
Author_Institution :
Dipt. di Matematica e Informatica, Catania Univ., Italy
fYear :
2005
fDate :
4-6 July 2005
Firstpage :
333
Lastpage :
338
Abstract :
The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measured quality and compression ratio.
Keywords :
Internet; data compression; image resolution; rendering (computer graphics); visual languages; wavelet transforms; Internet imaging; SVG rendering; SVGWave; SVGenie; SWaterG; ad-hoc heuristics; complex graphical scenes; compression ratio; data dependent triangulation; graphic vectorial-based primitives; perceptual measured quality; polygonalization; raster to SVG algorithms; resolution; scalable vector graphics; watershed decomposition; wavelet triangulation; Cost function; Digital photography; Graphics; Image edge detection; Image resolution; Internet; Layout; Rendering (computer graphics); Scalability; XML; SVG; Triangulation; Watershed; Wavelet;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Architecture for Machine Perception, 2005. CAMP 2005. Proceedings. Seventh International Workshop on
Print_ISBN :
0-7695-2255-6
Type :
conf
DOI :
10.1109/CAMP.2005.51
Filename :
1508207
Link To Document :
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