DocumentCode :
1998728
Title :
Teaching Object-Oriented Programming with Games
Author :
Yan, Lu
Author_Institution :
Sch. of Comput. Sci., Univ. of Hertfordshire, Hatfield
fYear :
2009
fDate :
27-29 April 2009
Firstpage :
969
Lastpage :
974
Abstract :
First-year students in CS/IT curriculum are often overwhelmed by the introduction to programming module, which is a mandatory component for the whole study program. In this paper, we discuss the difficulties students may encounter in this module and propose a novel approach to teaching programming to new programmer with games. We reflect on our experiences on making the programming module friendly and improving the success rate among new programmers. We present our learning theory, teaching methodology and assistive software with technical details.
Keywords :
computer aided instruction; computer games; computer science education; object-oriented programming; CS curriculum; IT curriculum; computer game; object-oriented programming; Computer networks; Computer science; Education; Game theory; Information technology; Java; Mathematical programming; Object oriented programming; Problem-solving; Programming profession; bluej; game; greenfoot; object-oriented; programming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology: New Generations, 2009. ITNG '09. Sixth International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-3770-2
Electronic_ISBN :
978-0-7695-3596-8
Type :
conf
DOI :
10.1109/ITNG.2009.13
Filename :
5070749
Link To Document :
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