DocumentCode
2002244
Title
Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming
Author
Wang, Shaoxuan ; Dey, Sujit
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of California, San Diego, CA, USA
fYear
2010
fDate
6-10 Dec. 2010
Firstpage
1
Lastpage
6
Abstract
A new Cloud Mobile Gaming (CMG) approach, where the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering, is put on cloud servers instead of the mobile devices, has the potential for enabling mobile users to play the same rich Internet games available to PC users. However, the mobile gaming user experience may be limited by the communication constraint imposed by available wireless networks and computation constraint imposed by the cost and availability of cloud servers. In this paper, we propose a rendering adaptation technique which can adapt the game rendering parameters to satisfy CMG communication and computation constraints, such that the overall mobile gaming user experience is maximized. Experiments conducted on a commercial UMTS network demonstrate that the proposed rendering adaptation techniques can make the CMG approach feasible: ensuring protection against wireless network conditions, and ensuring server computation scalability, thereby ensuring acceptable mobile gaming user experience.
Keywords
cloud computing; computer games; mobile computing; rendering (computer graphics); Internet games; UMTS network; address communication; cloud mobile gaming approach; computation constraints; graphic rendering; rendering adaptation technique; Engines; Games; Graphics processing unit; Mobile communication; Rendering (computer graphics); Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Telecommunications Conference (GLOBECOM 2010), 2010 IEEE
Conference_Location
Miami, FL
ISSN
1930-529X
Print_ISBN
978-1-4244-5636-9
Electronic_ISBN
1930-529X
Type
conf
DOI
10.1109/GLOCOM.2010.5684144
Filename
5684144
Link To Document