DocumentCode :
2004212
Title :
Real-time camera tracking using a particle filter and multiple feature trackers
Author :
Lee, Seok-Han ; Lee, Sang-Keun ; Choi, Jong-Soo
Author_Institution :
Grad. Sch. of Adv. Imaging Sci., Multimedia, & Film, Chung-Ang Univ., Seoul, South Korea
fYear :
2009
fDate :
25-28 Aug. 2009
Firstpage :
29
Lastpage :
36
Abstract :
Real-time camera tracking is steadily gaining in importance due to the drive from various applications, such as AR(augmented reality), human-machine interface, and ubiquitous computing. However, a real-time camera tracking using a single camera in an unknown environment is not a trivial work. In this paper, we describe a real-time camera tracking framework specifically designed to track a monocular camera in a desktop workspace. Basic idea of the proposed scheme is that a particle filter-based camera tracking is linked to multiple feature trackers for the feature mapping via measurement covariances. Moreover, we split the camera tracking and feature mapping into two separate tasks, and they are handled in two parallel processes. We demonstrate the effectiveness of the proposed approach within a desktop environment in real-time. It can be applicable to an augmented reality-based gaming system.
Keywords :
augmented reality; computer games; particle filtering (numerical methods); tracking; augmented reality-based gaming system; feature mapping; measurement covariances; monocular camera; multiple feature trackers; particle filter; real-time camera tracking; Cameras; Layout; Multimedia computing; Particle filters; Particle measurements; Particle tracking; Quaternions; Recursive estimation; Robustness; Time measurement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
Type :
conf
DOI :
10.1109/ICEGIC.2009.5293577
Filename :
5293577
Link To Document :
بازگشت