• DocumentCode
    2004226
  • Title

    Runesinger

  • Author

    Kennerly, Ethan

  • Author_Institution
    Sch. of Cinematic Arts, Univ. of Southern California, Los Angeles, CA, USA
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    109
  • Lastpage
    117
  • Abstract
    Runesinger is a demo of a PC videogame to speak and spell Korean. The player practices a few nouns and verbs by serving food to hungry villagers during a North Korean famine. Inspired by melodic intonation therapy, the player sings a jingle. On each musical note, a ball bounces on an iconic syllable. Through a spelling puzzle, the player composes each syllable in Hangul, which is the phonetic alphabet of Korean. Subsequently, the player sings with Korean subtitles. The three-dimensional virtual environment, user interface, and story embody the rules of Hangul. Thus, Runesinger harnesses tropes of videogames to practice a foreign language in a meaningful context.
  • Keywords
    computer aided instruction; computer games; games of skill; linguistics; natural languages; Korean phonetic alphabet; PC videogame; Runesinger; coupling linguistics; iconic syllable; melodic intonation therapy; three-dimensional virtual environment; user interface; Art; Education; Game theory; Medical treatment; Military computing; Natural languages; Space technology; User interfaces; Virtual environment; Vocabulary; Hangul; Korean; assessment-driven design; computer-assisted language learning; educational videogame; neural theory of language; restaurant script; same language subtitling; secondary language; serious game; task-based language teaching;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293578
  • Filename
    5293578