Author_Institution :
Sch. of Cinematic Arts, Univ. of Southern California, Los Angeles, CA, USA
Abstract :
Runesinger is a demo of a PC videogame to speak and spell Korean. The player practices a few nouns and verbs by serving food to hungry villagers during a North Korean famine. Inspired by melodic intonation therapy, the player sings a jingle. On each musical note, a ball bounces on an iconic syllable. Through a spelling puzzle, the player composes each syllable in Hangul, which is the phonetic alphabet of Korean. Subsequently, the player sings with Korean subtitles. The three-dimensional virtual environment, user interface, and story embody the rules of Hangul. Thus, Runesinger harnesses tropes of videogames to practice a foreign language in a meaningful context.
Keywords :
computer aided instruction; computer games; games of skill; linguistics; natural languages; Korean phonetic alphabet; PC videogame; Runesinger; coupling linguistics; iconic syllable; melodic intonation therapy; three-dimensional virtual environment; user interface; Art; Education; Game theory; Medical treatment; Military computing; Natural languages; Space technology; User interfaces; Virtual environment; Vocabulary; Hangul; Korean; assessment-driven design; computer-assisted language learning; educational videogame; neural theory of language; restaurant script; same language subtitling; secondary language; serious game; task-based language teaching;
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
DOI :
10.1109/ICEGIC.2009.5293578