DocumentCode
2004435
Title
FPGA based stereo imaging system with applications in computer gaming
Author
Andorko, Istvan ; Corcoran, Peter M. ; Bigioi, Petronel
Author_Institution
Coll. of Eng. & Inf., Nat. Univ. of Ireland, Galway, Ireland
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
239
Lastpage
245
Abstract
A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform is designed to provide hardware support for future implementations of advanced face analysis algorithms. In the context of computer gaming applications this system can provide real-time capture of a game players facial actions and expressions serving as an enabling technology for next generation gaming. Potential applications include (i) generating 3D real-time responsive game avatars and (ii) employing real-time face data for next-generation game UI.
Keywords
CMOS image sensors; computer games; face recognition; field programmable gate arrays; stereo image processing; video signal processing; CMOS imaging sensor; FPGA device; computer gaming application; dual image acquisition; face analysis algorithm; real-time stereo imaging system; real-time video synchronization; Algorithm design and analysis; Application software; Avatars; CMOS image sensors; CMOS technology; Computer applications; Field programmable gate arrays; Games; Hardware; Real time systems; face detection & analysis; game peripheral; imaging pipeline; stereo-imaging;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293586
Filename
5293586
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