• DocumentCode
    2004435
  • Title

    FPGA based stereo imaging system with applications in computer gaming

  • Author

    Andorko, Istvan ; Corcoran, Peter M. ; Bigioi, Petronel

  • Author_Institution
    Coll. of Eng. & Inf., Nat. Univ. of Ireland, Galway, Ireland
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    239
  • Lastpage
    245
  • Abstract
    A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform is designed to provide hardware support for future implementations of advanced face analysis algorithms. In the context of computer gaming applications this system can provide real-time capture of a game players facial actions and expressions serving as an enabling technology for next generation gaming. Potential applications include (i) generating 3D real-time responsive game avatars and (ii) employing real-time face data for next-generation game UI.
  • Keywords
    CMOS image sensors; computer games; face recognition; field programmable gate arrays; stereo image processing; video signal processing; CMOS imaging sensor; FPGA device; computer gaming application; dual image acquisition; face analysis algorithm; real-time stereo imaging system; real-time video synchronization; Algorithm design and analysis; Application software; Avatars; CMOS image sensors; CMOS technology; Computer applications; Field programmable gate arrays; Games; Hardware; Real time systems; face detection & analysis; game peripheral; imaging pipeline; stereo-imaging;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293586
  • Filename
    5293586