DocumentCode :
2004481
Title :
Exploring the use of a respiratory-computer interface for game interaction
Author :
Arroyo-Palacios, Jorge ; Romano, Daniela M.
Author_Institution :
Dept. of Comput. Sci., Univ. of Sheffield, Sheffield, UK
fYear :
2009
fDate :
25-28 Aug. 2009
Firstpage :
154
Lastpage :
159
Abstract :
Interaction techniques play a fundamental role in the success of video games. An example of this success is the Nintendo Wii console. Its novel interaction method based on motion-sensing technology has attracted gamers of different generations. In this paper, real-time processing of physiological signals is presented as an alternative approach for natural and intuitive communication with computer applications. Particularly, respiration measures are used as an innovative technique for game interaction. A respiratory-computer interface (RCI) has been designed and evaluated with the aid of an ad-hoc mini-game where the players participated in a race to blow up 3D virtual balloons. Twenty-four participants evaluated attributes of the interface such as: usability, learnability, satisfaction and immersion. The results show that the RCI can be very useful as a natural and involving game interface.
Keywords :
computer games; interactive devices; 3D virtual balloon; ad hoc minigame; game interaction; motion-sensing technology; physiological signals; real-time processing; respiration measure; respiratory-computer interface; video games; Brain; Cardiology; Communication system control; Computer science; Games; Human computer interaction; Navigation; Nervous system; Signal processing; Toy industry; Game interaction; physiological signals;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
Type :
conf
DOI :
10.1109/ICEGIC.2009.5293588
Filename :
5293588
Link To Document :
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