• DocumentCode
    2004576
  • Title

    Driving sound synthesis from a physics engine

  • Author

    Mullan, Eoin

  • Author_Institution
    Sonic Arts Res. Centre, Queens Univ. Belfast, Belfast, UK
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    1
  • Lastpage
    9
  • Abstract
    This paper describes the development of a framework that allows virtual object contact sounds to be synthesised in real time from information provided by a governing physics engine at physics refresh rate. The objects can be modified during run-time by their physical or perceptual parameters and both impact and continuous contact sounds can be created. The new contributions are features designed to give the user control over how objects look, sound and behave physically. This is to help pave the way for innovations involving object manipulation and sounding and in particular a tool/game in which composers/gamers can create sounds and music that is driven by physics and accompanied by animation is envisaged.
  • Keywords
    computer animation; computer games; virtual reality; animation; contact sounds; driving sound synthesis; perceptual parameters; physics engine; Animation; Art; Engines; Games; Music; Physics; Runtime; Technological innovation; User-generated content; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293591
  • Filename
    5293591