DocumentCode
2004576
Title
Driving sound synthesis from a physics engine
Author
Mullan, Eoin
Author_Institution
Sonic Arts Res. Centre, Queens Univ. Belfast, Belfast, UK
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
1
Lastpage
9
Abstract
This paper describes the development of a framework that allows virtual object contact sounds to be synthesised in real time from information provided by a governing physics engine at physics refresh rate. The objects can be modified during run-time by their physical or perceptual parameters and both impact and continuous contact sounds can be created. The new contributions are features designed to give the user control over how objects look, sound and behave physically. This is to help pave the way for innovations involving object manipulation and sounding and in particular a tool/game in which composers/gamers can create sounds and music that is driven by physics and accompanied by animation is envisaged.
Keywords
computer animation; computer games; virtual reality; animation; contact sounds; driving sound synthesis; perceptual parameters; physics engine; Animation; Art; Engines; Games; Music; Physics; Runtime; Technological innovation; User-generated content; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293591
Filename
5293591
Link To Document