DocumentCode
2004707
Title
Compositional applications of a game engine
Author
Dolphin, Andy
Author_Institution
Sonic Arts Res. Centre, Queens Univ., Belfast, UK
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
213
Lastpage
222
Abstract
In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines for musical and/or sonic purposes. Each project utilizes the game engine Unity 3D used in conjunction with external software for sound generation, synthesis or musical analysis. The artistic context and motivations of the work are briefly discussed, with the three projects, SpiralSet, MagNular, and CollideOscope Score subsequently being described and outlined.
Keywords
art; computer games; multimedia computing; music; CollideOscope Score; MagNular; SpiralSet; game engine technology; music composition; musical analysis; sound art; sound generation; Acoustic sensors; Animation; Art; Dolphins; Engines; Graphics; Hardware; Instruments; Jitter; Music; Animated Interfaces; Game Engine; Graphic Scores; Max/MSP/Jitter; Music Composition; Open Work; Sensor Interfaces; Sound Art; Sound Toys; SoundSynthesis; Unity 3D;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293598
Filename
5293598
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