DocumentCode :
2004707
Title :
Compositional applications of a game engine
Author :
Dolphin, Andy
Author_Institution :
Sonic Arts Res. Centre, Queens Univ., Belfast, UK
fYear :
2009
fDate :
25-28 Aug. 2009
Firstpage :
213
Lastpage :
222
Abstract :
In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines for musical and/or sonic purposes. Each project utilizes the game engine Unity 3D used in conjunction with external software for sound generation, synthesis or musical analysis. The artistic context and motivations of the work are briefly discussed, with the three projects, SpiralSet, MagNular, and CollideOscope Score subsequently being described and outlined.
Keywords :
art; computer games; multimedia computing; music; CollideOscope Score; MagNular; SpiralSet; game engine technology; music composition; musical analysis; sound art; sound generation; Acoustic sensors; Animation; Art; Dolphins; Engines; Graphics; Hardware; Instruments; Jitter; Music; Animated Interfaces; Game Engine; Graphic Scores; Max/MSP/Jitter; Music Composition; Open Work; Sensor Interfaces; Sound Art; Sound Toys; SoundSynthesis; Unity 3D;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
Type :
conf
DOI :
10.1109/ICEGIC.2009.5293598
Filename :
5293598
Link To Document :
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