DocumentCode :
2004716
Title :
Concept, implementation and evaluation of an improvisation based music video game
Author :
Grollmisch, Sascha ; Dittmar, Christian ; Gatzsche, Gabriel
Author_Institution :
Fraunhofer Inst. for Digital Media Technol. IDMT, Ilmenau, Germany
fYear :
2009
fDate :
25-28 Aug. 2009
Firstpage :
210
Lastpage :
212
Abstract :
Popular music video games are mostly examples of the rhythm game genre. They rarely respect the creative component of actually playing music. In this publication, a novel improvisation game-play element is introduced to account for the creativity. An evaluation is conducted to assess, whether improvising music as a game-play element in music games can increase the entertainment factor. Therefore, prototypes of two improvisation-based music games are implemented and compared to a simple rhythm game with regard to the entertainment factor. The evaluation shows that the entertainment factor can be significantly increased by an additional improvisation part in rhythm games. A purely improvisational game instead does not significantly improve the entertainment factor compared to a purely rhythm-based video game.
Keywords :
computer games; entertainment; music; entertainment factor; game-play element; music video game; rhythm game genre; Acoustic sensors; Games; Graphical user interfaces; Instruments; Lead; Motion measurement; Prototypes; Rhythm; Technological innovation; User interfaces;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
Type :
conf
DOI :
10.1109/ICEGIC.2009.5293599
Filename :
5293599
Link To Document :
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