• DocumentCode
    2004716
  • Title

    Concept, implementation and evaluation of an improvisation based music video game

  • Author

    Grollmisch, Sascha ; Dittmar, Christian ; Gatzsche, Gabriel

  • Author_Institution
    Fraunhofer Inst. for Digital Media Technol. IDMT, Ilmenau, Germany
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    210
  • Lastpage
    212
  • Abstract
    Popular music video games are mostly examples of the rhythm game genre. They rarely respect the creative component of actually playing music. In this publication, a novel improvisation game-play element is introduced to account for the creativity. An evaluation is conducted to assess, whether improvising music as a game-play element in music games can increase the entertainment factor. Therefore, prototypes of two improvisation-based music games are implemented and compared to a simple rhythm game with regard to the entertainment factor. The evaluation shows that the entertainment factor can be significantly increased by an additional improvisation part in rhythm games. A purely improvisational game instead does not significantly improve the entertainment factor compared to a purely rhythm-based video game.
  • Keywords
    computer games; entertainment; music; entertainment factor; game-play element; music video game; rhythm game genre; Acoustic sensors; Games; Graphical user interfaces; Instruments; Lead; Motion measurement; Prototypes; Rhythm; Technological innovation; User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293599
  • Filename
    5293599