DocumentCode
2004716
Title
Concept, implementation and evaluation of an improvisation based music video game
Author
Grollmisch, Sascha ; Dittmar, Christian ; Gatzsche, Gabriel
Author_Institution
Fraunhofer Inst. for Digital Media Technol. IDMT, Ilmenau, Germany
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
210
Lastpage
212
Abstract
Popular music video games are mostly examples of the rhythm game genre. They rarely respect the creative component of actually playing music. In this publication, a novel improvisation game-play element is introduced to account for the creativity. An evaluation is conducted to assess, whether improvising music as a game-play element in music games can increase the entertainment factor. Therefore, prototypes of two improvisation-based music games are implemented and compared to a simple rhythm game with regard to the entertainment factor. The evaluation shows that the entertainment factor can be significantly increased by an additional improvisation part in rhythm games. A purely improvisational game instead does not significantly improve the entertainment factor compared to a purely rhythm-based video game.
Keywords
computer games; entertainment; music; entertainment factor; game-play element; music video game; rhythm game genre; Acoustic sensors; Games; Graphical user interfaces; Instruments; Lead; Motion measurement; Prototypes; Rhythm; Technological innovation; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293599
Filename
5293599
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