• DocumentCode
    2004880
  • Title

    Appearance capturing and animation techniques for realistic, true-identity gaming avatars

  • Author

    Ionita, Mircea C. ; Corcoran, Peter

  • Author_Institution
    IEEE Coll. of Eng. & Inf., Nat. Univ. of Ireland Galway, Galway, Ireland
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    265
  • Lastpage
    268
  • Abstract
    Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of improvements of these models in order to make them more robust to varying environmental conditions, as well as to reduce the computational load such that to become adapted for real-time implementations.
  • Keywords
    avatars; computer animation; computer games; 2D statistical face model; active appearance model; real-time animated avatar; video gaming; Active appearance model; Avatars; Facial animation; Geometry; Image sequences; Photometry; Principal component analysis; Robustness; Shape; Solid modeling; AAM; face models; gaming avatars;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293604
  • Filename
    5293604