DocumentCode :
2004880
Title :
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
Author :
Ionita, Mircea C. ; Corcoran, Peter
Author_Institution :
IEEE Coll. of Eng. & Inf., Nat. Univ. of Ireland Galway, Galway, Ireland
fYear :
2009
fDate :
25-28 Aug. 2009
Firstpage :
265
Lastpage :
268
Abstract :
Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of improvements of these models in order to make them more robust to varying environmental conditions, as well as to reduce the computational load such that to become adapted for real-time implementations.
Keywords :
avatars; computer animation; computer games; 2D statistical face model; active appearance model; real-time animated avatar; video gaming; Active appearance model; Avatars; Facial animation; Geometry; Image sequences; Photometry; Principal component analysis; Robustness; Shape; Solid modeling; AAM; face models; gaming avatars;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
Type :
conf
DOI :
10.1109/ICEGIC.2009.5293604
Filename :
5293604
Link To Document :
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