DocumentCode
2004880
Title
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
Author
Ionita, Mircea C. ; Corcoran, Peter
Author_Institution
IEEE Coll. of Eng. & Inf., Nat. Univ. of Ireland Galway, Galway, Ireland
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
265
Lastpage
268
Abstract
Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of improvements of these models in order to make them more robust to varying environmental conditions, as well as to reduce the computational load such that to become adapted for real-time implementations.
Keywords
avatars; computer animation; computer games; 2D statistical face model; active appearance model; real-time animated avatar; video gaming; Active appearance model; Avatars; Facial animation; Geometry; Image sequences; Photometry; Principal component analysis; Robustness; Shape; Solid modeling; AAM; face models; gaming avatars;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293604
Filename
5293604
Link To Document