DocumentCode :
2004894
Title :
Vision-based real-time game interface
Author :
Chai, YoungJoon ; Jang, DongHeon ; Chang, KyuSik ; Kim, TaeYong
Author_Institution :
Chung-Ang Univ., Seoul, South Korea
fYear :
2009
fDate :
25-28 Aug. 2009
Firstpage :
43
Lastpage :
46
Abstract :
In this paper, we will introduce a fast and robust method of constituting a probability map by extracting foreground object from background image which is basic technology to be applied to vision-based real-time game interaction. We implement a neural network with one hidden layer to recognize a motion of the probability map. In this process, we extract the foreground probability map which is robust against change of illumination using local binary pattern and improve the speed using integral histogram. Also, we use a novel Gaussian window frame mask which can be applied fast in the integral histogram process and reduce noise by adaptive Gaussian sigma value depending on the strength of edge. In the following, experiments are carried out and satisfactory results are obtained which indicate the fast and robust conditions.
Keywords :
Gaussian processes; computer games; computer vision; neural nets; real-time systems; Gaussian window frame mask; adaptive Gaussian sigma value; background image; foreground probability map; integral histogram; local binary pattern; motion recognition; neural network; vision-based real-time game interaction; vision-based real-time game interface; Cameras; Data mining; Gaussian noise; Histograms; Humans; Lighting; Motion control; Neural networks; Noise reduction; Noise robustness; background subtraction; digital game; game interface; integral histogram;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
Type :
conf
DOI :
10.1109/ICEGIC.2009.5293605
Filename :
5293605
Link To Document :
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