DocumentCode :
2004916
Title :
Web-based sound and music games with activities for STEM education
Author :
Doll, Travis M. ; Migneco, Raymond ; Kim, Youngmoo E.
Author_Institution :
Dept. of Electr. & Comput. Eng., Drexel Univ., Philadelphia, PA, USA
fYear :
2009
fDate :
25-28 Aug. 2009
Firstpage :
191
Lastpage :
200
Abstract :
It is widely believed that computer games have great potential as a compelling and effective tool for science, technology, engineering, and mathematics (STEM) education, particularly for younger students in grades K-12. In previous work we created several prototype games that allow students to use sound and acoustics simulations to explore general scientific concepts. These games were developed using Adobe Flash and are accessible through a standard Web browser, making them particularly well-suited for education environments where custom software may be difficult to install. Pilot testing our games with local K-12 classrooms has demonstrated potential benefits in terms of captivating student interest, but has also revealed multiple avenues for improvement and refinement. We have recently developed a unified development platform that overcomes prior architectural limitations to enable dynamic sound processing and synthesis within Flash applications to improve responsiveness and create rich interactive experiences. Since they are constructed in ActionScript, the relatively straightforward scripting language of Flash, these games can be easily extended or adapted to target highly specific lessons and concepts. In this paper, we detail several specific lesson plans for mathematics and science education developed using customized versions of our previous games.
Keywords :
Internet; acoustics; authoring languages; computer aided instruction; computer games; interactive systems; mathematics computing; music; software architecture; ActionScript language; Adobe Flash; STEM education; Web browser; Web-based music game; Web-based sound game; acoustics simulation; architectural limitation; computer game; custom software; dynamic sound processing; interactive system; pilot testing; science technology engineering-and-mathematics education; scripting language; sound synthesis; unified development platform; Acoustical engineering; Acoustics; Computational modeling; Computer science education; Design engineering; Educational technology; Mathematics; Music; Software prototyping; Virtual prototyping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location :
London
Print_ISBN :
978-1-4244-4459-5
Electronic_ISBN :
978-1-4244-4460-1
Type :
conf
DOI :
10.1109/ICEGIC.2009.5293606
Filename :
5293606
Link To Document :
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