• DocumentCode
    2005773
  • Title

    Study of LOD terrain rendering algorithm based on GPU

  • Author

    Wei Xiong ; Xuzhi Wang ; Mengyao Zhu

  • fYear
    2011
  • fDate
    14-16 Nov. 2011
  • Firstpage
    476
  • Lastpage
    481
  • Abstract
    Real-time rendering of large scale terrain has always been a hot research topic in the field of computer graphics, virtual reality and simulation research. With scenes becoming more complex and real-time rendering limited, a large number of LOD algorithms have been applied to terrain rendering. In this paper, we review some traditional terrain rendering algorithms, then we show an effective LOD terrain rendering algorithm, and implement it by GPU. At last, we compare those algorithms according to some criterions to show advantages of the algorithm based on GPU.
  • Keywords
    graphics processing units; rendering (computer graphics); GPU; LOD terrain rendering algorithm; computer graphics; graphics processing unit; level of detail; simulation research; virtual reality; GPU; LOD; Real-time rendering; large-scale terrain rendering;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Wireless Mobile and Computing (CCWMC 2011), IET International Communication Conference on
  • Conference_Location
    Shanghai
  • Type

    conf

  • DOI
    10.1049/cp.2011.0933
  • Filename
    6194888