DocumentCode
2005773
Title
Study of LOD terrain rendering algorithm based on GPU
Author
Wei Xiong ; Xuzhi Wang ; Mengyao Zhu
fYear
2011
fDate
14-16 Nov. 2011
Firstpage
476
Lastpage
481
Abstract
Real-time rendering of large scale terrain has always been a hot research topic in the field of computer graphics, virtual reality and simulation research. With scenes becoming more complex and real-time rendering limited, a large number of LOD algorithms have been applied to terrain rendering. In this paper, we review some traditional terrain rendering algorithms, then we show an effective LOD terrain rendering algorithm, and implement it by GPU. At last, we compare those algorithms according to some criterions to show advantages of the algorithm based on GPU.
Keywords
graphics processing units; rendering (computer graphics); GPU; LOD terrain rendering algorithm; computer graphics; graphics processing unit; level of detail; simulation research; virtual reality; GPU; LOD; Real-time rendering; large-scale terrain rendering;
fLanguage
English
Publisher
iet
Conference_Titel
Wireless Mobile and Computing (CCWMC 2011), IET International Communication Conference on
Conference_Location
Shanghai
Type
conf
DOI
10.1049/cp.2011.0933
Filename
6194888
Link To Document