DocumentCode
2007732
Title
Decision Support Using Deterministic Equivalents of Probabilistic Game Trees
Author
Valenzuela, Michael L. ; Suantak, Liana ; Rozenblit, Jerzy W.
fYear
2012
fDate
11-13 April 2012
Firstpage
142
Lastpage
149
Abstract
We have developed a game-theory driven decision-support tool that builds probabilistic game trees automatically from user-defined actions, rules, and states. The result of evaluating the paths in the game tree is a series of decisions which forms a decision-path representing an epsilon-Nash-Equilibrium. The algorithm uses certainty-equivalents to handle trade-offs between expected rewards and risks, effectively modeling the probabilistic game tree as deterministic. The resulting decision-paths correspond to player actions in the scenario. These sets of actions can be used as search patterns against a real-world database. A match to one of these patterns indicates an instance of novel behavior patterns generated by the game-theory driven decision support tool. This particular paradigm could be applied in any domain that requires anticipating and responding to adversarial agents with uncertainty, from mission planning to emergency responders to systems configuration.
Keywords
certainty equivalents; decision support; game simulation; repeated game theory; risk aversion;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering of Computer Based Systems (ECBS), 2012 IEEE 19th International Conference and Workshops on
Conference_Location
Novi Sad, Serbia
Print_ISBN
978-1-4673-0912-7
Type
conf
DOI
10.1109/ECBS.2012.22
Filename
6195180
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