• DocumentCode
    2009593
  • Title

    Large-scale terrain scene modeling and roaming simulation based on VRML

  • Author

    Han Hongling ; Yang Fenglei

  • Author_Institution
    Dept. of Inf. Eng., North China Univ. of Water Conservancy & Electr. Power, Zhengzhou, China
  • Volume
    4
  • fYear
    2010
  • fDate
    17-18 July 2010
  • Firstpage
    150
  • Lastpage
    153
  • Abstract
    In order to improve the rendering speed of large-scale terrain scene, a new real-time terrain rendering algorithm is proposed based on VRML (Virtual Reality Modeling Language) technology platform. In this algorithm we transform DEM data into VRML format firstly, and with elevation grid node we can built terrain gird model and surface model easily. Then the visualization operation is carried out including texture mapping and lighting calculation. To improve terrain scene rendering speed, the optimization techniques, such as terrain data blocking and LOD (level of detail) are adopted. Results of simulation experiments demonstrate this algorithm can carry out large-scale terrain scene modeling effectively. Moreover, it is easy to achieve web publishing and data sharing for its VRML technology platform.
  • Keywords
    real-time systems; rendering (computer graphics); terrain mapping; virtual reality languages; VRML; data blocking; large scale terrain scene modeling; level of detail; real-time terrain rendering algorithm; roaming simulation; texture mapping; virtual reality modeling language; Rendering (computer graphics); LOD; VRML; terrain scene; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Environmental Science and Information Application Technology (ESIAT), 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-7387-8
  • Type

    conf

  • DOI
    10.1109/ESIAT.2010.5568399
  • Filename
    5568399