DocumentCode
2010072
Title
Hardware-accelerated volume rendering based on DXT compressed datasets
Author
Cao, Yi ; Xiao, Li ; Wang, Huawei
Author_Institution
High Performance Comput. Center, Inst. of Appl. Phys. & Comput., Math., Beijing, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
523
Lastpage
527
Abstract
Currently, large-scale scientific and engineering simulation has reached terabyte scale, and the resulting time-varying volume data present great challenges to GPU-based volume rendering. Because huge data can not be fully loaded into the GPU memory, real-time data exchange between disk and memory is inevitable, which greatly reduces volume rendering frame rates. This paper presents a novel GPU-accelerated volume rendering algorithm, which makes use of the DXT (Data Extract) compression technique in both data preprocessing and the volume rendering. Through spatial compression strategy, the large-scale volume data at a single time step can be rendered at interactive speed. When applying the data compression in temporal domain and hiding the disk access latency during rendering, the rendering frame rates of medium-scale time-varying datasets can be significantly improved. Experimental results show that the image difference between the original data and the compressed one can be well adapted to the visual acceptance of researchers.
Keywords
computer graphic equipment; coprocessors; data compression; rendering (computer graphics); DXT compressed datasets; GPU-based volume rendering; data extract compression technique; graphics processing unit; hardware-accelerated volume rendering; Algorithm design and analysis; Data compression; Graphics processing unit; Hardware; Image coding; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5684513
Filename
5684513
Link To Document