DocumentCode :
2010358
Title :
An object-based parallel rendering system
Author :
Park, Woo-Chan ; Choi, Moon-Hee ; Hong, Won-Kee ; Woo-Chan Park ; Kim, Shin-Dug
Author_Institution :
LG Inf. & Commun. Ltd., China
Volume :
2
fYear :
2000
fDate :
14-17 May 2000
Firstpage :
766
Abstract :
Image composition architecture for polygon rendering is the most promising candidate for high performance. It does not suffer from any disadvantage of screen subdivision architecture (i.e., load imbalance and increased clipping time). However, in this architecture, the image composition operation cannot be overlapped with the calculation operation for computing an image and the memory requirement for local frame buffer is very large. The object based parallel rendering system (OBPRS) that is based on the image composition architecture is proposed and the objective of the OBPRS is to remove the disadvantages of the image composition architecture. According to the simulation results with a 64-renderer system, the OBPRS takes only about 80% of the rendering time of the image composition architecture. Also, it requires only 85% of the memory requirement for local frame buffer of the screen subdivision architecture. Thus the OBPRS turns out to be an effective system model, providing high performance to cost ratio.
Keywords :
object-oriented programming; parallel programming; rendering (computer graphics); resource allocation; storage management; 64-renderer system; OBPRS; calculation operation; clipping time; image composition architecture; image composition operation; load imbalance; local frame buffer; memory requirement; object based parallel rendering system; polygon rendering; screen subdivision architecture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
High Performance Computing in the Asia-Pacific Region, 2000. Proceedings. The Fourth International Conference/Exhibition on
Conference_Location :
Beijing, China
Print_ISBN :
0-7695-0589-2
Type :
conf
DOI :
10.1109/HPC.2000.843542
Filename :
843542
Link To Document :
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