DocumentCode
2010358
Title
An object-based parallel rendering system
Author
Park, Woo-Chan ; Choi, Moon-Hee ; Hong, Won-Kee ; Woo-Chan Park ; Kim, Shin-Dug
Author_Institution
LG Inf. & Commun. Ltd., China
Volume
2
fYear
2000
fDate
14-17 May 2000
Firstpage
766
Abstract
Image composition architecture for polygon rendering is the most promising candidate for high performance. It does not suffer from any disadvantage of screen subdivision architecture (i.e., load imbalance and increased clipping time). However, in this architecture, the image composition operation cannot be overlapped with the calculation operation for computing an image and the memory requirement for local frame buffer is very large. The object based parallel rendering system (OBPRS) that is based on the image composition architecture is proposed and the objective of the OBPRS is to remove the disadvantages of the image composition architecture. According to the simulation results with a 64-renderer system, the OBPRS takes only about 80% of the rendering time of the image composition architecture. Also, it requires only 85% of the memory requirement for local frame buffer of the screen subdivision architecture. Thus the OBPRS turns out to be an effective system model, providing high performance to cost ratio.
Keywords
object-oriented programming; parallel programming; rendering (computer graphics); resource allocation; storage management; 64-renderer system; OBPRS; calculation operation; clipping time; image composition architecture; image composition operation; load imbalance; local frame buffer; memory requirement; object based parallel rendering system; polygon rendering; screen subdivision architecture;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing in the Asia-Pacific Region, 2000. Proceedings. The Fourth International Conference/Exhibition on
Conference_Location
Beijing, China
Print_ISBN
0-7695-0589-2
Type
conf
DOI
10.1109/HPC.2000.843542
Filename
843542
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