• DocumentCode
    2010384
  • Title

    A analysis of mobile graphics pipeline with real-time performance

  • Author

    Xiao, Jianhua ; Zhu, Mengyao ; Wang, Xuzhi ; Wan, Wanggen

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    489
  • Lastpage
    493
  • Abstract
    With the widely development of consumer electronics, 3D graphics have been in high demand and it has also become a very important module in embedded systems. Recent years more and more attentions have been paid on 3D graphics rendering. As we know it is very difficult to achieve real-time interactive request in the complex 3D graphics rendering on a signal CPU, therefore a dedicated graphics processor is need to enhance the rendering speed. But in embedded system, source is limited and power is supplied by battery, so that the 3D graphic processing for mobile environment can not employ the same algorithm or architecture as in the pc environment. In this paper, we review a full 3D graphics pipeline and discuss optimizations of graphics architecture have been made to overcome the shortcomings in mobile environment.
  • Keywords
    mobile computing; rendering (computer graphics); solid modelling; complex 3D graphics rendering; consumer electronics; embedded system; graphics architecture; graphics processor; mobile environment; mobile graphics pipeline; real-time performance; signal CPU; Indexes; Pipelines; Pixel; Rendering (computer graphics); Three dimensional displays; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5684527
  • Filename
    5684527