DocumentCode
2010384
Title
A analysis of mobile graphics pipeline with real-time performance
Author
Xiao, Jianhua ; Zhu, Mengyao ; Wang, Xuzhi ; Wan, Wanggen
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
489
Lastpage
493
Abstract
With the widely development of consumer electronics, 3D graphics have been in high demand and it has also become a very important module in embedded systems. Recent years more and more attentions have been paid on 3D graphics rendering. As we know it is very difficult to achieve real-time interactive request in the complex 3D graphics rendering on a signal CPU, therefore a dedicated graphics processor is need to enhance the rendering speed. But in embedded system, source is limited and power is supplied by battery, so that the 3D graphic processing for mobile environment can not employ the same algorithm or architecture as in the pc environment. In this paper, we review a full 3D graphics pipeline and discuss optimizations of graphics architecture have been made to overcome the shortcomings in mobile environment.
Keywords
mobile computing; rendering (computer graphics); solid modelling; complex 3D graphics rendering; consumer electronics; embedded system; graphics architecture; graphics processor; mobile environment; mobile graphics pipeline; real-time performance; signal CPU; Indexes; Pipelines; Pixel; Rendering (computer graphics); Three dimensional displays; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5684527
Filename
5684527
Link To Document